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FPS-Prototype

There are a few main project's ideas:

  1. Create a shooting range level for TFPS (tactical FPS) for future weapons tests.
  2. Proof of interactive-world-concept.
  3. Test out visual (CameraShake, animtations) and sound FXs power on flow-feel.

TL & DR

Reasonable level design, rich and realistic world interaction, noticable shooting.

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PvE FPS with UE4 biased to C++

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