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Hi!! Thanks so much to your quick response as well as to your other comment the day after. That gave me a huge sense of relief that it wasn't a phantom camera problem.

Solution:
Turns out that the Camera3D can't render too many meshes. The solution was to simply remove a bunch of unnecessary meshes in the scene and that fixed it. I wish Godot could somehow notify this or there was a way to check it

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@RealGabrielDelRosario
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@ramokz
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