Does Phantom Camera work with Web Exports? (Particularly to Itch) #479
-
Hi, really brand new dev here. I'm trying to upload our game to Itch and it runs pretty well until the gameplay scene. It gets a really messed up camera where you can't see the player but the game is still running. I noticed that this only happens in the Web build so i've been looking for a way to fix this. Would super appreciate any guidance or just a clear answer if phantom camera isn't supported, thank you! |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments 2 replies
-
Did a test in Godot 4.4 stable just now just to double-check and the addon should work just fine for web exports (see recording below). Are you able to share a minimal repro? Happy to take a quick look. 2025-03-06.22-16-55.mp4 |
Beta Was this translation helpful? Give feedback.
-
Also worth checking to see if exporting the build without the addon nodes in the scene, just to see if it's an export bug of sort that is happening. |
Beta Was this translation helpful? Give feedback.
Hi!! Thanks so much to your quick response as well as to your other comment the day after. That gave me a huge sense of relief that it wasn't a phantom camera problem.
Solution:
Turns out that the Camera3D can't render too many meshes. The solution was to simply remove a bunch of unnecessary meshes in the scene and that fixed it. I wish Godot could somehow notify this or there was a way to check it