Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Learn Java 12 Programming
  • Table Of Contents Toc
  • Feedback & Rating feedback
Learn Java 12 Programming

Learn Java 12 Programming

By : Nick Samoylov
3.7 (6)
close
close
Learn Java 12 Programming

Learn Java 12 Programming

3.7 (6)
By: Nick Samoylov

Overview of this book

Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps. Further on, you’ll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming. By the end of this book, you’ll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general.
Table of Contents (25 chapters)
close
close
Lock Free Chapter
1
Section 1: Overview of Java Programming
5
Section 2: Building Blocks of Java
15
Section 3: Advanced Java

Java Object-Oriented Programming (OOP)

Object-Oriented Programming (OOP) was born out of the necessity for better control over concurrent modification of the shared data, which was the curse of pre-OOP programming. The core of the idea was not to allow direct access to the data but to do it only through the dedicated layer of code. Since the data needs to be passed around and modified in the process, the concept of an object was conceived. In the most general sense, an object is a set of data that can be passed around and accessed only through the set of methods passed along too. This data is said to compose an object state, while the methods constitute the object behavior. The object state is hidden (encapsulated) from direct access.

Each object is constructed based on a certain template called a class. In other words, a class defines a class of objects. Each object has a certain...

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Learn Java 12 Programming
notes
register here to use this feature" > bookmark Notes and Bookmarks register here to use this feature" > search Search in title register here to use this feature" > playlist Add to playlist register here to use this feature" > download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon