{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE ViewPatterns #-}
module Swarm.TUI.Model.Menu where
import Brick.Widgets.Dialog (Dialog)
import Brick.Widgets.List qualified as BL
import Control.Lens hiding (from, (<.>))
import Data.List.Extra (enumerate)
import Data.List.NonEmpty (NonEmpty (..))
import Data.Text (Text)
import Data.Vector qualified as V
import Swarm.Game.Achievement.Definitions
import Swarm.Game.Entity as E
import Swarm.Game.Ingredients
import Swarm.Game.Scenario.Status (ScenarioPath (..))
import Swarm.Game.ScenarioInfo (
ScenarioCollection,
ScenarioItem (..),
ScenarioWith,
scenarioCollectionToList,
)
import Swarm.Game.World.Gen (Seed)
import Swarm.TUI.Model.Name
data ScenarioOutcome = WinModal | LoseModal
deriving (Int -> ScenarioOutcome -> ShowS
[ScenarioOutcome] -> ShowS
ScenarioOutcome -> String
(Int -> ScenarioOutcome -> ShowS)
-> (ScenarioOutcome -> String)
-> ([ScenarioOutcome] -> ShowS)
-> Show ScenarioOutcome
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> ScenarioOutcome -> ShowS
showsPrec :: Int -> ScenarioOutcome -> ShowS
$cshow :: ScenarioOutcome -> String
show :: ScenarioOutcome -> String
$cshowList :: [ScenarioOutcome] -> ShowS
showList :: [ScenarioOutcome] -> ShowS
Show, ScenarioOutcome -> ScenarioOutcome -> Bool
(ScenarioOutcome -> ScenarioOutcome -> Bool)
-> (ScenarioOutcome -> ScenarioOutcome -> Bool)
-> Eq ScenarioOutcome
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: ScenarioOutcome -> ScenarioOutcome -> Bool
== :: ScenarioOutcome -> ScenarioOutcome -> Bool
$c/= :: ScenarioOutcome -> ScenarioOutcome -> Bool
/= :: ScenarioOutcome -> ScenarioOutcome -> Bool
Eq)
data MidScenarioModalType
= HelpModal
| RecipesModal
| CommandsModal
| MessagesModal
| StructuresModal
| EntityPaletteModal
| TerrainPaletteModal
| RobotsModal
| DescriptionModal Entity
| GoalModal
deriving (Int -> MidScenarioModalType -> ShowS
[MidScenarioModalType] -> ShowS
MidScenarioModalType -> String
(Int -> MidScenarioModalType -> ShowS)
-> (MidScenarioModalType -> String)
-> ([MidScenarioModalType] -> ShowS)
-> Show MidScenarioModalType
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> MidScenarioModalType -> ShowS
showsPrec :: Int -> MidScenarioModalType -> ShowS
$cshow :: MidScenarioModalType -> String
show :: MidScenarioModalType -> String
$cshowList :: [MidScenarioModalType] -> ShowS
showList :: [MidScenarioModalType] -> ShowS
Show, MidScenarioModalType -> MidScenarioModalType -> Bool
(MidScenarioModalType -> MidScenarioModalType -> Bool)
-> (MidScenarioModalType -> MidScenarioModalType -> Bool)
-> Eq MidScenarioModalType
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: MidScenarioModalType -> MidScenarioModalType -> Bool
== :: MidScenarioModalType -> MidScenarioModalType -> Bool
$c/= :: MidScenarioModalType -> MidScenarioModalType -> Bool
/= :: MidScenarioModalType -> MidScenarioModalType -> Bool
Eq)
data EndScenarioModalType
= ScenarioFinishModal ScenarioOutcome
| QuitModal
| KeepPlayingModal
deriving (Int -> EndScenarioModalType -> ShowS
[EndScenarioModalType] -> ShowS
EndScenarioModalType -> String
(Int -> EndScenarioModalType -> ShowS)
-> (EndScenarioModalType -> String)
-> ([EndScenarioModalType] -> ShowS)
-> Show EndScenarioModalType
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> EndScenarioModalType -> ShowS
showsPrec :: Int -> EndScenarioModalType -> ShowS
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(EndScenarioModalType -> EndScenarioModalType -> Bool)
-> (EndScenarioModalType -> EndScenarioModalType -> Bool)
-> Eq EndScenarioModalType
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: EndScenarioModalType -> EndScenarioModalType -> Bool
== :: EndScenarioModalType -> EndScenarioModalType -> Bool
$c/= :: EndScenarioModalType -> EndScenarioModalType -> Bool
/= :: EndScenarioModalType -> EndScenarioModalType -> Bool
Eq)
data ModalType
= MidScenarioModal MidScenarioModalType
| EndScenarioModal EndScenarioModalType
deriving (Int -> ModalType -> ShowS
[ModalType] -> ShowS
ModalType -> String
(Int -> ModalType -> ShowS)
-> (ModalType -> String)
-> ([ModalType] -> ShowS)
-> Show ModalType
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> ModalType -> ShowS
showsPrec :: Int -> ModalType -> ShowS
$cshow :: ModalType -> String
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$cshowList :: [ModalType] -> ShowS
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(ModalType -> ModalType -> Bool)
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forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
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Eq)
data ButtonAction
= Cancel
| KeepPlaying
| StartOver Seed (ScenarioWith ScenarioPath)
| QuitAction
| Next (NonEmpty (ScenarioWith ScenarioPath))
data Modal = Modal
{ Modal -> ModalType
_modalType :: ModalType
, Modal -> Dialog ButtonAction Name
_modalDialog :: Dialog ButtonAction Name
}
makeLenses ''Modal
data MainMenuEntry
= NewGame
| Tutorial
| Achievements
| Messages
| About
| Quit
deriving (MainMenuEntry -> MainMenuEntry -> Bool
(MainMenuEntry -> MainMenuEntry -> Bool)
-> (MainMenuEntry -> MainMenuEntry -> Bool) -> Eq MainMenuEntry
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: MainMenuEntry -> MainMenuEntry -> Bool
== :: MainMenuEntry -> MainMenuEntry -> Bool
$c/= :: MainMenuEntry -> MainMenuEntry -> Bool
/= :: MainMenuEntry -> MainMenuEntry -> Bool
Eq, Eq MainMenuEntry
Eq MainMenuEntry =>
(MainMenuEntry -> MainMenuEntry -> Ordering)
-> (MainMenuEntry -> MainMenuEntry -> Bool)
-> (MainMenuEntry -> MainMenuEntry -> Bool)
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-> (MainMenuEntry -> MainMenuEntry -> Bool)
-> (MainMenuEntry -> MainMenuEntry -> MainMenuEntry)
-> (MainMenuEntry -> MainMenuEntry -> MainMenuEntry)
-> Ord MainMenuEntry
MainMenuEntry -> MainMenuEntry -> Bool
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MainMenuEntry -> MainMenuEntry -> MainMenuEntry
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$ccompare :: MainMenuEntry -> MainMenuEntry -> Ordering
compare :: MainMenuEntry -> MainMenuEntry -> Ordering
$c< :: MainMenuEntry -> MainMenuEntry -> Bool
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$cmax :: MainMenuEntry -> MainMenuEntry -> MainMenuEntry
max :: MainMenuEntry -> MainMenuEntry -> MainMenuEntry
$cmin :: MainMenuEntry -> MainMenuEntry -> MainMenuEntry
min :: MainMenuEntry -> MainMenuEntry -> MainMenuEntry
Ord, Int -> MainMenuEntry -> ShowS
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forall a.
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$cshowsPrec :: Int -> MainMenuEntry -> ShowS
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$creadsPrec :: Int -> ReadS MainMenuEntry
readsPrec :: Int -> ReadS MainMenuEntry
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readList :: ReadS [MainMenuEntry]
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readPrec :: ReadPrec MainMenuEntry
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readListPrec :: ReadPrec [MainMenuEntry]
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MainMenuEntry -> MainMenuEntry -> Bounded MainMenuEntry
forall a. a -> a -> Bounded a
$cminBound :: MainMenuEntry
minBound :: MainMenuEntry
$cmaxBound :: MainMenuEntry
maxBound :: MainMenuEntry
Bounded, Int -> MainMenuEntry
MainMenuEntry -> Int
MainMenuEntry -> [MainMenuEntry]
MainMenuEntry -> MainMenuEntry
MainMenuEntry -> MainMenuEntry -> [MainMenuEntry]
MainMenuEntry -> MainMenuEntry -> MainMenuEntry -> [MainMenuEntry]
(MainMenuEntry -> MainMenuEntry)
-> (MainMenuEntry -> MainMenuEntry)
-> (Int -> MainMenuEntry)
-> (MainMenuEntry -> Int)
-> (MainMenuEntry -> [MainMenuEntry])
-> (MainMenuEntry -> MainMenuEntry -> [MainMenuEntry])
-> (MainMenuEntry -> MainMenuEntry -> [MainMenuEntry])
-> (MainMenuEntry
-> MainMenuEntry -> MainMenuEntry -> [MainMenuEntry])
-> Enum MainMenuEntry
forall a.
(a -> a)
-> (a -> a)
-> (Int -> a)
-> (a -> Int)
-> (a -> [a])
-> (a -> a -> [a])
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-> Enum a
$csucc :: MainMenuEntry -> MainMenuEntry
succ :: MainMenuEntry -> MainMenuEntry
$cpred :: MainMenuEntry -> MainMenuEntry
pred :: MainMenuEntry -> MainMenuEntry
$ctoEnum :: Int -> MainMenuEntry
toEnum :: Int -> MainMenuEntry
$cfromEnum :: MainMenuEntry -> Int
fromEnum :: MainMenuEntry -> Int
$cenumFrom :: MainMenuEntry -> [MainMenuEntry]
enumFrom :: MainMenuEntry -> [MainMenuEntry]
$cenumFromThen :: MainMenuEntry -> MainMenuEntry -> [MainMenuEntry]
enumFromThen :: MainMenuEntry -> MainMenuEntry -> [MainMenuEntry]
$cenumFromTo :: MainMenuEntry -> MainMenuEntry -> [MainMenuEntry]
enumFromTo :: MainMenuEntry -> MainMenuEntry -> [MainMenuEntry]
$cenumFromThenTo :: MainMenuEntry -> MainMenuEntry -> MainMenuEntry -> [MainMenuEntry]
enumFromThenTo :: MainMenuEntry -> MainMenuEntry -> MainMenuEntry -> [MainMenuEntry]
Enum)
data
=
| MainMenu (BL.List Name MainMenuEntry)
|
(NonEmpty (BL.List Name (ScenarioItem ScenarioPath)))
| (BL.List Name CategorizedAchievement)
|
|
mainMenu :: MainMenuEntry -> BL.List Name MainMenuEntry
mainMenu :: MainMenuEntry -> List Name MainMenuEntry
mainMenu MainMenuEntry
e = Name -> Vector MainMenuEntry -> Int -> List Name MainMenuEntry
forall (t :: * -> *) n e.
Foldable t =>
n -> t e -> Int -> GenericList n t e
BL.list Name
MenuList ([MainMenuEntry] -> Vector MainMenuEntry
forall a. [a] -> Vector a
V.fromList [MainMenuEntry]
forall a. (Enum a, Bounded a) => [a]
enumerate) Int
1 List Name MainMenuEntry
-> (List Name MainMenuEntry -> List Name MainMenuEntry)
-> List Name MainMenuEntry
forall a b. a -> (a -> b) -> b
& MainMenuEntry -> List Name MainMenuEntry -> List Name MainMenuEntry
forall e (t :: * -> *) n.
(Eq e, Foldable t, Splittable t) =>
e -> GenericList n t e -> GenericList n t e
BL.listMoveToElement MainMenuEntry
e
mkScenarioList :: ScenarioCollection a -> BL.List Name (ScenarioItem a)
mkScenarioList :: forall a. ScenarioCollection a -> List Name (ScenarioItem a)
mkScenarioList =
(Vector (ScenarioItem a) -> Int -> List Name (ScenarioItem a))
-> Int -> Vector (ScenarioItem a) -> List Name (ScenarioItem a)
forall a b c. (a -> b -> c) -> b -> a -> c
flip (Name
-> Vector (ScenarioItem a) -> Int -> List Name (ScenarioItem a)
forall (t :: * -> *) n e.
Foldable t =>
n -> t e -> Int -> GenericList n t e
BL.list Name
ScenarioList) Int
1
(Vector (ScenarioItem a) -> List Name (ScenarioItem a))
-> (ScenarioCollection a -> Vector (ScenarioItem a))
-> ScenarioCollection a
-> List Name (ScenarioItem a)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. [ScenarioItem a] -> Vector (ScenarioItem a)
forall a. [a] -> Vector a
V.fromList
([ScenarioItem a] -> Vector (ScenarioItem a))
-> (ScenarioCollection a -> [ScenarioItem a])
-> ScenarioCollection a
-> Vector (ScenarioItem a)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ScenarioCollection a -> [ScenarioItem a]
forall a. ScenarioCollection a -> [ScenarioItem a]
scenarioCollectionToList
data InventoryListEntry
= Separator Text
| InventoryEntry Count Entity
| EquippedEntry Entity
deriving (InventoryListEntry -> InventoryListEntry -> Bool
(InventoryListEntry -> InventoryListEntry -> Bool)
-> (InventoryListEntry -> InventoryListEntry -> Bool)
-> Eq InventoryListEntry
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: InventoryListEntry -> InventoryListEntry -> Bool
== :: InventoryListEntry -> InventoryListEntry -> Bool
$c/= :: InventoryListEntry -> InventoryListEntry -> Bool
/= :: InventoryListEntry -> InventoryListEntry -> Bool
Eq)
makePrisms ''InventoryListEntry