LLVM 22.0.0git
ResourceManager.h
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1//===--------------------- ResourceManager.h --------------------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8/// \file
9///
10/// The classes here represent processor resource units and their management
11/// strategy. These classes are managed by the Scheduler.
12///
13//===----------------------------------------------------------------------===//
14
15#ifndef LLVM_MCA_HARDWAREUNITS_RESOURCEMANAGER_H
16#define LLVM_MCA_HARDWAREUNITS_RESOURCEMANAGER_H
17
18#include "llvm/ADT/DenseMap.h"
20#include "llvm/MC/MCSchedule.h"
22#include "llvm/MCA/Support.h"
24
25namespace llvm {
26namespace mca {
27
28/// Used to notify the internal state of a processor resource.
29///
30/// A processor resource is available if it is not reserved, and there are
31/// available slots in the buffer. A processor resource is unavailable if it
32/// is either reserved, or the associated buffer is full. A processor resource
33/// with a buffer size of -1 is always available if it is not reserved.
34///
35/// Values of type ResourceStateEvent are returned by method
36/// ResourceManager::canBeDispatched()
37///
38/// The naming convention for resource state events is:
39/// * Event names start with prefix RS_
40/// * Prefix RS_ is followed by a string describing the actual resource state.
45};
46
47/// Resource allocation strategy used by hardware scheduler resources.
49 ResourceStrategy(const ResourceStrategy &) = delete;
50 ResourceStrategy &operator=(const ResourceStrategy &) = delete;
51
52public:
53 ResourceStrategy() = default;
55
56 /// Selects a processor resource unit from a ReadyMask.
57 virtual uint64_t select(uint64_t ReadyMask) = 0;
58
59 /// Called by the ResourceManager when a processor resource group, or a
60 /// processor resource with multiple units has become unavailable.
61 ///
62 /// The default strategy uses this information to bias its selection logic.
63 virtual void used(uint64_t ResourceMask) {}
64};
65
66/// Default resource allocation strategy used by processor resource groups and
67/// processor resources with multiple units.
69 /// A Mask of resource unit identifiers.
70 ///
71 /// There is one bit set for every available resource unit.
72 /// It defaults to the value of field ResourceSizeMask in ResourceState.
73 const uint64_t ResourceUnitMask;
74
75 /// A simple round-robin selector for processor resource units.
76 /// Each bit of this mask identifies a sub resource within a group.
77 ///
78 /// As an example, lets assume that this is a default policy for a
79 /// processor resource group composed by the following three units:
80 /// ResourceA -- 0b001
81 /// ResourceB -- 0b010
82 /// ResourceC -- 0b100
83 ///
84 /// Field NextInSequenceMask is used to select the next unit from the set of
85 /// resource units. It defaults to the value of field `ResourceUnitMasks` (in
86 /// this example, it defaults to mask '0b111').
87 ///
88 /// The round-robin selector would firstly select 'ResourceC', then
89 /// 'ResourceB', and eventually 'ResourceA'. When a resource R is used, the
90 /// corresponding bit in NextInSequenceMask is cleared. For example, if
91 /// 'ResourceC' is selected, then the new value of NextInSequenceMask becomes
92 /// 0xb011.
93 ///
94 /// When NextInSequenceMask becomes zero, it is automatically reset to the
95 /// default value (i.e. ResourceUnitMask).
96 uint64_t NextInSequenceMask;
97
98 /// This field is used to track resource units that are used (i.e. selected)
99 /// by other groups other than the one associated with this strategy object.
100 ///
101 /// In LLVM processor resource groups are allowed to partially (or fully)
102 /// overlap. That means, a same unit may be visible to multiple groups.
103 /// This field keeps track of uses that have originated from outside of
104 /// this group. The idea is to bias the selection strategy, so that resources
105 /// that haven't been used by other groups get prioritized.
106 ///
107 /// The end goal is to (try to) keep the resource distribution as much uniform
108 /// as possible. By construction, this mask only tracks one-level of resource
109 /// usage. Therefore, this strategy is expected to be less accurate when same
110 /// units are used multiple times by other groups within a single round of
111 /// select.
112 ///
113 /// Note: an LRU selector would have a better accuracy at the cost of being
114 /// slightly more expensive (mostly in terms of runtime cost). Methods
115 /// 'select' and 'used', are always in the hot execution path of llvm-mca.
116 /// Therefore, a slow implementation of 'select' would have a negative impact
117 /// on the overall performance of the tool.
118 uint64_t RemovedFromNextInSequence;
119
120public:
122 : ResourceUnitMask(UnitMask), NextInSequenceMask(UnitMask),
123 RemovedFromNextInSequence(0) {}
124 virtual ~DefaultResourceStrategy() = default;
125
126 uint64_t select(uint64_t ReadyMask) override;
127 void used(uint64_t Mask) override;
128};
129
130/// A processor resource descriptor.
131///
132/// There is an instance of this class for every processor resource defined by
133/// the machine scheduling model.
134/// Objects of class ResourceState dynamically track the usage of processor
135/// resource units.
137 /// An index to the MCProcResourceDesc entry in the processor model.
138 const unsigned ProcResourceDescIndex;
139 /// A resource mask. This is generated by the tool with the help of
140 /// function `mca::computeProcResourceMasks' (see Support.h).
141 ///
142 /// Field ResourceMask only has one bit set if this resource state describes a
143 /// processor resource unit (i.e. this is not a group). That means, we can
144 /// quickly check if a resource is a group by simply counting the number of
145 /// bits that are set in the mask.
146 ///
147 /// The most significant bit of a mask (MSB) uniquely identifies a resource.
148 /// Remaining bits are used to describe the composition of a group (Group).
149 ///
150 /// Example (little endian):
151 /// Resource | Mask | MSB | Group
152 /// ---------+------------+------------+------------
153 /// A | 0b000001 | 0b000001 | 0b000000
154 /// | | |
155 /// B | 0b000010 | 0b000010 | 0b000000
156 /// | | |
157 /// C | 0b010000 | 0b010000 | 0b000000
158 /// | | |
159 /// D | 0b110010 | 0b100000 | 0b010010
160 ///
161 /// In this example, resources A, B and C are processor resource units.
162 /// Only resource D is a group resource, and it contains resources B and C.
163 /// That is because MSB(B) and MSB(C) are both contained within Group(D).
164 const uint64_t ResourceMask;
165
166 /// A ProcResource can have multiple units.
167 ///
168 /// For processor resource groups this field is a mask of contained resource
169 /// units. It is obtained from ResourceMask by clearing the highest set bit.
170 /// The number of resource units in a group can be simply computed as the
171 /// population count of this field.
172 ///
173 /// For normal (i.e. non-group) resources, the number of bits set in this mask
174 /// is equivalent to the number of units declared by the processor model (see
175 /// field 'NumUnits' in 'ProcResourceUnits').
176 uint64_t ResourceSizeMask;
177
178 /// A mask of ready units.
179 uint64_t ReadyMask;
180
181 /// Buffered resources will have this field set to a positive number different
182 /// than zero. A buffered resource behaves like a reservation station
183 /// implementing its own buffer for out-of-order execution.
184 ///
185 /// A BufferSize of 1 is used by scheduler resources that force in-order
186 /// execution.
187 ///
188 /// A BufferSize of 0 is used to model in-order issue/dispatch resources.
189 /// Since in-order issue/dispatch resources don't implement buffers, dispatch
190 /// events coincide with issue events.
191 /// Also, no other instruction ca be dispatched/issue while this resource is
192 /// in use. Only when all the "resource cycles" are consumed (after the issue
193 /// event), a new instruction ca be dispatched.
194 const int BufferSize;
195
196 /// Available slots in the buffer (zero, if this is not a buffered resource).
197 unsigned AvailableSlots;
198
199 /// This field is set if this resource is currently reserved.
200 ///
201 /// Resources can be reserved for a number of cycles.
202 /// Instructions can still be dispatched to reserved resources. However,
203 /// istructions dispatched to a reserved resource cannot be issued to the
204 /// underlying units (i.e. pipelines) until the resource is released.
205 bool Unavailable;
206
207 const bool IsAGroup;
208
209 /// Checks for the availability of unit 'SubResMask' in the group.
210 bool isSubResourceReady(uint64_t SubResMask) const {
211 return ReadyMask & SubResMask;
212 }
213
214public:
216 uint64_t Mask);
217
218 unsigned getProcResourceID() const { return ProcResourceDescIndex; }
219 uint64_t getResourceMask() const { return ResourceMask; }
220 uint64_t getReadyMask() const { return ReadyMask; }
221 int getBufferSize() const { return BufferSize; }
222
223 bool isBuffered() const { return BufferSize > 0; }
224 bool isInOrder() const { return BufferSize == 1; }
225
226 /// Returns true if this is an in-order dispatch/issue resource.
227 bool isADispatchHazard() const { return BufferSize == 0; }
228 bool isReserved() const { return Unavailable; }
229
230 void setReserved() { Unavailable = true; }
231 void clearReserved() { Unavailable = false; }
232
233 /// Returs true if this resource is not reserved, and if there are at least
234 /// `NumUnits` available units.
235 LLVM_ABI bool isReady(unsigned NumUnits = 1) const;
236
237 uint64_t getNumReadyUnits() const { return llvm::popcount(ReadyMask); }
238
239 bool isAResourceGroup() const { return IsAGroup; }
240
241 bool containsResource(uint64_t ID) const { return ResourceMask & ID; }
242
244 assert(isSubResourceReady(ID));
245 ReadyMask ^= ID;
246 }
247
249 assert(!isSubResourceReady(ID));
250 ReadyMask ^= ID;
251 }
252
253 unsigned getNumUnits() const {
254 return isAResourceGroup() ? 1U : llvm::popcount(ResourceSizeMask);
255 }
256
257 /// Checks if there is an available slot in the resource buffer.
258 ///
259 /// Returns RS_BUFFER_AVAILABLE if this is not a buffered resource, or if
260 /// there is a slot available.
261 ///
262 /// Returns RS_RESERVED if this buffered resource is a dispatch hazard, and it
263 /// is reserved.
264 ///
265 /// Returns RS_BUFFER_UNAVAILABLE if there are no available slots.
267
268 /// Reserve a buffer slot.
269 ///
270 /// Returns true if the buffer is not full.
271 /// It always returns true if BufferSize is set to zero.
273 if (BufferSize <= 0)
274 return true;
275
276 --AvailableSlots;
277 assert(AvailableSlots <= static_cast<unsigned>(BufferSize));
278 return AvailableSlots;
279 }
280
281 /// Releases a slot in the buffer.
283 // Ignore dispatch hazards or invalid buffer sizes.
284 if (BufferSize <= 0)
285 return;
286
287 ++AvailableSlots;
288 assert(AvailableSlots <= static_cast<unsigned>(BufferSize));
289 }
290
291#ifndef NDEBUG
292 void dump() const;
293#endif
294};
295
296/// A resource unit identifier.
297///
298/// This is used to identify a specific processor resource unit using a pair
299/// of indices where the 'first' index is a processor resource mask, and the
300/// 'second' index is an index for a "sub-resource" (i.e. unit).
301typedef std::pair<uint64_t, uint64_t> ResourceRef;
302
303// First: a MCProcResourceDesc index identifying a buffered resource.
304// Second: max number of buffer entries used in this resource.
305typedef std::pair<unsigned, unsigned> BufferUsageEntry;
306
307/// A resource manager for processor resource units and groups.
308///
309/// This class owns all the ResourceState objects, and it is responsible for
310/// acting on requests from a Scheduler by updating the internal state of
311/// ResourceState objects.
312/// This class doesn't know about instruction itineraries and functional units.
313/// In future, it can be extended to support itineraries too through the same
314/// public interface.
316 // Set of resources available on the subtarget.
317 //
318 // There is an instance of ResourceState for every resource declared by the
319 // target scheduling model.
320 //
321 // Elements of this vector are ordered by resource kind. In particular,
322 // resource units take precedence over resource groups.
323 //
324 // The index of a processor resource in this vector depends on the value of
325 // its mask (see the description of field ResourceState::ResourceMask). In
326 // particular, it is computed as the position of the most significant bit set
327 // (MSB) in the mask plus one (since we want to ignore the invalid resource
328 // descriptor at index zero).
329 //
330 // Example (little endian):
331 //
332 // Resource | Mask | MSB | Index
333 // ---------+---------+---------+-------
334 // A | 0b00001 | 0b00001 | 1
335 // | | |
336 // B | 0b00100 | 0b00100 | 3
337 // | | |
338 // C | 0b10010 | 0b10000 | 5
339 //
340 //
341 // The same index is also used to address elements within vector `Strategies`
342 // and vector `Resource2Groups`.
343 std::vector<std::unique_ptr<ResourceState>> Resources;
344 std::vector<std::unique_ptr<ResourceStrategy>> Strategies;
345
346 // Used to quickly identify groups that own a particular resource unit.
347 std::vector<uint64_t> Resource2Groups;
348
349 // A table that maps processor resource IDs to processor resource masks.
350 SmallVector<uint64_t, 8> ProcResID2Mask;
351
352 // A table that maps resource indices to actual processor resource IDs in the
353 // scheduling model.
354 SmallVector<unsigned, 8> ResIndex2ProcResID;
355
356 // Keeps track of which resources are busy, and how many cycles are left
357 // before those become usable again.
359
360 // Set of processor resource units available on the target.
361 uint64_t ProcResUnitMask;
362
363 // Set of processor resource units that are available during this cycle.
364 uint64_t AvailableProcResUnits;
365
366 // Set of processor resources that are currently reserved.
367 uint64_t ReservedResourceGroups;
368
369 // Set of unavailable scheduler buffer resources. This is used internally to
370 // speedup `canBeDispatched()` queries.
371 uint64_t AvailableBuffers;
372
373 // Set of dispatch hazard buffer resources that are currently unavailable.
374 uint64_t ReservedBuffers;
375
376 // Returns the actual resource unit that will be used.
377 ResourceRef selectPipe(uint64_t ResourceID);
378
379 void use(const ResourceRef &RR);
380 void release(const ResourceRef &RR);
381
382 unsigned getNumUnits(uint64_t ResourceID) const;
383
384 // Overrides the selection strategy for the processor resource with the given
385 // mask.
386 LLVM_ABI void setCustomStrategyImpl(std::unique_ptr<ResourceStrategy> S,
387 uint64_t ResourceMask);
388
389public:
391 virtual ~ResourceManager() = default;
392
393 // Overrides the selection strategy for the resource at index ResourceID in
394 // the MCProcResourceDesc table.
395 void setCustomStrategy(std::unique_ptr<ResourceStrategy> S,
396 unsigned ResourceID) {
397 assert(ResourceID < ProcResID2Mask.size() &&
398 "Invalid resource index in input!");
399 return setCustomStrategyImpl(std::move(S), ProcResID2Mask[ResourceID]);
400 }
401
402 // Returns RS_BUFFER_AVAILABLE if buffered resources are not reserved, and if
403 // there are enough available slots in the buffers.
405
406 // Return the processor resource identifier associated to this Mask.
407 LLVM_ABI unsigned resolveResourceMask(uint64_t Mask) const;
408
409 // Acquires a slot from every buffered resource in mask `ConsumedBuffers`.
410 // Units that are dispatch hazards (i.e. BufferSize=0) are marked as reserved.
411 LLVM_ABI void reserveBuffers(uint64_t ConsumedBuffers);
412
413 // Releases a slot from every buffered resource in mask `ConsumedBuffers`.
414 // ConsumedBuffers is a bitmask of previously acquired buffers (using method
415 // `reserveBuffers`). Units that are dispatch hazards (i.e. BufferSize=0) are
416 // not automatically unreserved by this method.
417 LLVM_ABI void releaseBuffers(uint64_t ConsumedBuffers);
418
419 // Reserve a processor resource. A reserved resource is not available for
420 // instruction issue until it is released.
421 LLVM_ABI void reserveResource(uint64_t ResourceID);
422
423 // Release a previously reserved processor resource.
424 LLVM_ABI void releaseResource(uint64_t ResourceID);
425
426 // Returns a zero mask if resources requested by Desc are all available during
427 // this cycle. It returns a non-zero mask value only if there are unavailable
428 // processor resources; each bit set in the mask represents a busy processor
429 // resource unit or a reserved processor resource group.
431
432 uint64_t getProcResUnitMask() const { return ProcResUnitMask; }
433 uint64_t getAvailableProcResUnits() const { return AvailableProcResUnits; }
434
435 using ResourceWithCycles = std::pair<ResourceRef, ReleaseAtCycles>;
436
439 if (Desc.HasPartiallyOverlappingGroups)
440 return issueInstructionImpl(Desc, Pipes);
441
442 return fastIssueInstruction(Desc, Pipes);
443 }
444
445 // Selects pipeline resources consumed by an instruction.
446 // This method works under the assumption that used group resources don't
447 // partially overlap. The logic is guaranteed to find a valid resource unit
448 // schedule, no matter in which order individual uses are processed. For that
449 // reason, the vector of resource uses is simply (and quickly) processed in
450 // sequence. The resulting schedule is eventually stored into vector `Pipes`.
451 LLVM_ABI void
454
455 // Selects pipeline resources consumed by an instruction.
456 // This method works under the assumption that used resource groups may
457 // partially overlap. This complicates the selection process, because the
458 // order in which uses are processed matters. The logic internally prioritizes
459 // groups which are more constrained than others.
460 LLVM_ABI void
463
465
466#ifndef NDEBUG
467 void dump() const {
468 for (const std::unique_ptr<ResourceState> &Resource : Resources)
469 Resource->dump();
470 }
471#endif
472};
473} // namespace mca
474} // namespace llvm
475
476#endif // LLVM_MCA_HARDWAREUNITS_RESOURCEMANAGER_H
assert(UImm &&(UImm !=~static_cast< T >(0)) &&"Invalid immediate!")
#define LLVM_ABI
Definition: Compiler.h:213
This file defines the DenseMap class.
uint32_t Index
@ Unavailable
We know the block is not fully available. This is a fixpoint.
Move duplicate certain instructions close to their use
Definition: Localizer.cpp:33
This file defines abstractions used by the Pipeline to model register reads, register writes and inst...
This file defines the SmallVector class.
size_t size() const
Definition: SmallVector.h:79
This class consists of common code factored out of the SmallVector class to reduce code duplication b...
Definition: SmallVector.h:574
This is a 'vector' (really, a variable-sized array), optimized for the case when the array is small.
Definition: SmallVector.h:1197
Default resource allocation strategy used by processor resource groups and processor resources with m...
DefaultResourceStrategy(uint64_t UnitMask)
virtual ~DefaultResourceStrategy()=default
A resource manager for processor resource units and groups.
LLVM_ABI void reserveBuffers(uint64_t ConsumedBuffers)
void issueInstruction(const InstrDesc &Desc, SmallVectorImpl< ResourceWithCycles > &Pipes)
LLVM_ABI void releaseBuffers(uint64_t ConsumedBuffers)
LLVM_ABI void fastIssueInstruction(const InstrDesc &Desc, SmallVectorImpl< ResourceWithCycles > &Pipes)
std::pair< ResourceRef, ReleaseAtCycles > ResourceWithCycles
LLVM_ABI void releaseResource(uint64_t ResourceID)
virtual ~ResourceManager()=default
LLVM_ABI void reserveResource(uint64_t ResourceID)
LLVM_ABI void issueInstructionImpl(const InstrDesc &Desc, SmallVectorImpl< ResourceWithCycles > &Pipes)
LLVM_ABI unsigned resolveResourceMask(uint64_t Mask) const
LLVM_ABI void cycleEvent(SmallVectorImpl< ResourceRef > &ResourcesFreed)
uint64_t getProcResUnitMask() const
void setCustomStrategy(std::unique_ptr< ResourceStrategy > S, unsigned ResourceID)
LLVM_ABI ResourceStateEvent canBeDispatched(uint64_t ConsumedBuffers) const
LLVM_ABI uint64_t checkAvailability(const InstrDesc &Desc) const
uint64_t getAvailableProcResUnits() const
A processor resource descriptor.
LLVM_ABI ResourceStateEvent isBufferAvailable() const
Checks if there is an available slot in the resource buffer.
uint64_t getReadyMask() const
void markSubResourceAsUsed(uint64_t ID)
void releaseBuffer()
Releases a slot in the buffer.
unsigned getProcResourceID() const
void releaseSubResource(uint64_t ID)
bool isADispatchHazard() const
Returns true if this is an in-order dispatch/issue resource.
LLVM_ABI bool isReady(unsigned NumUnits=1) const
Returs true if this resource is not reserved, and if there are at least NumUnits available units.
bool containsResource(uint64_t ID) const
uint64_t getNumReadyUnits() const
unsigned getNumUnits() const
bool reserveBuffer()
Reserve a buffer slot.
uint64_t getResourceMask() const
Resource allocation strategy used by hardware scheduler resources.
virtual uint64_t select(uint64_t ReadyMask)=0
Selects a processor resource unit from a ReadyMask.
virtual void used(uint64_t ResourceMask)
Called by the ResourceManager when a processor resource group, or a processor resource with multiple ...
Helper functions used by various pipeline components.
unsigned ID
LLVM IR allows to use arbitrary numbers as calling convention identifiers.
Definition: CallingConv.h:24
ResourceStateEvent
Used to notify the internal state of a processor resource.
@ RS_BUFFER_UNAVAILABLE
std::pair< uint64_t, uint64_t > ResourceRef
A resource unit identifier.
std::pair< unsigned, unsigned > BufferUsageEntry
This is an optimization pass for GlobalISel generic memory operations.
Definition: AddressRanges.h:18
int popcount(T Value) noexcept
Count the number of set bits in a value.
Definition: bit.h:307
Description of the encoding of one expression Op.
Define a kind of processor resource that will be modeled by the scheduler.
Definition: MCSchedule.h:36
Machine model for scheduling, bundling, and heuristics.
Definition: MCSchedule.h:258
An instruction descriptor.
Definition: Instruction.h:452