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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file defines all the public base::FeatureList features for the gpu
// module.
#ifndef GPU_CONFIG_GPU_FINCH_FEATURES_H_
#define GPU_CONFIG_GPU_FINCH_FEATURES_H_
#include "base/feature_list.h"
#include "base/metrics/field_trial_params.h"
#include "build/build_config.h"
#include "gpu/config/gpu_config_export.h"
namespace base {
class CommandLine;
} // namespace base
namespace gpu {
struct GpuFeatureInfo;
} // namespace gpu
namespace features {
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kUseGles2ForOopR);
// All features in alphabetical order. The features should be documented
// alongside the definition of their values in the .cc file.
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kAggressiveShaderCacheLimits);
#if BUILDFLAG(IS_ANDROID)
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kAndroidSurfaceControl);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebViewSurfaceControl);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebViewSurfaceControlForTV);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kLimitAImageReaderMaxSizeToOne);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebViewThreadSafeMediaDefault);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kUseHardwareBufferUsageFlagsFromVulkan);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(
kAllowHardwareBufferUsageFlagsFromVulkanForScanout);
#endif // BUILDFLAG(IS_ANDROID)
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kDefaultEnableGpuRasterization);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kEnableMSAAOnNewIntelGPUs);
#if BUILDFLAG(IS_WIN)
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kNoUndamagedOverlayPromotion);
#endif
#if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_IOS)
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kAdjustGpuProcessPriority);
#endif
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kClearGrShaderDiskCacheOnInvalidPrefix);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kVaapiJpegImageDecodeAcceleration);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kVaapiWebPImageDecodeAcceleration);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kVulkan);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kSkiaGraphite);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kSkiaGraphitePrecompilation);
GPU_CONFIG_EXPORT extern const base::FeatureParam<bool>
kSkiaGraphiteDawnSkipValidation;
GPU_CONFIG_EXPORT extern const base::FeatureParam<bool>
kSkiaGraphiteDawnBackendValidation;
GPU_CONFIG_EXPORT extern const base::FeatureParam<bool>
kSkiaGraphiteDawnBackendDebugLabels;
#if BUILDFLAG(IS_WIN)
GPU_CONFIG_EXPORT extern const base::FeatureParam<bool>
kSkiaGraphiteDawnDumpWCOnD3DError;
GPU_CONFIG_EXPORT extern const base::FeatureParam<bool>
kSkiaGraphiteDawnD3D11DelayFlush;
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kSkiaGraphiteDawnUseD3D12);
#endif
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kConditionallySkipGpuChannelFlush);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kEnableVkPipelineCache);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kNoDiscardableMemoryForGpuDecodePath);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kEnableDrDc);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kPruneOldTransferCacheEntries);
#if BUILDFLAG(IS_ANDROID)
// This flag is use additionally with kEnableDrDc to enable the feature for
// vulkan enabled android devices.
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kEnableDrDcVulkan);
#endif // BUILDFLAG(IS_ANDROID)
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebGPUService);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebGPUBlobCache);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebGPUUseVulkanMemoryModel);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebGPUEnableRangeAnalysisForRobustness);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebGPUAndroidOpenGLES);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebGPUUseSpirv14);
GPU_CONFIG_EXPORT extern const base::FeatureParam<std::string>
kWebGPUDisabledToggles;
GPU_CONFIG_EXPORT extern const base::FeatureParam<std::string>
kWebGPUEnabledToggles;
GPU_CONFIG_EXPORT extern const base::FeatureParam<std::string>
kWebGPUUnsafeFeatures;
GPU_CONFIG_EXPORT extern const base::FeatureParam<std::string>
kWGSLUnsafeFeatures;
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kIncreasedCmdBufferParseSlice);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kDeferredOverlaysRelease);
#if BUILDFLAG(IS_WIN)
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kD3DBackingUploadWithUpdateSubresource);
#endif
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kHandleOverlaysSwapFailure);
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kGPUBlockListTestGroup);
GPU_CONFIG_EXPORT extern const base::FeatureParam<int> kGPUBlockListTestGroupId;
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kGPUDriverBugListTestGroup);
GPU_CONFIG_EXPORT extern const base::FeatureParam<int>
kGPUDriverBugListTestGroupId;
GPU_CONFIG_EXPORT bool UseGles2ForOopR();
GPU_CONFIG_EXPORT bool IsUsingVulkan();
GPU_CONFIG_EXPORT bool IsDrDcEnabled(
const gpu::GpuFeatureInfo& gpu_feature_info);
GPU_CONFIG_EXPORT bool ShouldEnableDrDc();
GPU_CONFIG_EXPORT bool NeedThreadSafeAndroidMedia();
GPU_CONFIG_EXPORT bool IsSkiaGraphiteEnabled(
const base::CommandLine* command_line);
GPU_CONFIG_EXPORT bool IsSkiaGraphitePrecompilationEnabled(
const base::CommandLine* command_line);
GPU_CONFIG_EXPORT bool EnablePurgeGpuImageDecodeCache();
GPU_CONFIG_EXPORT bool EnablePruneOldTransferCacheEntries();
#if BUILDFLAG(IS_ANDROID)
GPU_CONFIG_EXPORT bool IsAndroidSurfaceControlEnabled();
GPU_CONFIG_EXPORT bool LimitAImageReaderMaxSizeToOne();
GPU_CONFIG_EXPORT bool IncreaseBufferCountForHighFrameRate();
GPU_CONFIG_EXPORT bool IncreaseBufferCountForWebViewOverlays();
#endif
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kSyncPointGraphValidation);
GPU_CONFIG_EXPORT bool IsSyncPointGraphValidationEnabled();
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kANGLEPerContextBlobCache);
#if BUILDFLAG(IS_APPLE)
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kIOSurfaceMultiThreading);
#endif
GPU_CONFIG_EXPORT BASE_DECLARE_FEATURE(kWebGPUCompatibilityMode);
GPU_CONFIG_EXPORT bool IsGraphiteContextThreadSafe();
} // namespace features
#endif // GPU_CONFIG_GPU_FINCH_FEATURES_H_