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<title>لعبة JavaScript بسيطة</title> <style> canvas { border: 1px solid black; } </style> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d");
                                            let player = { x: 400, y: 500, width: 50, height: 50, speed: 5 };

                                                            function drawPlayer() {
                                                                        ctx.fillStyle = "red";
                                                                                    ctx.fillRect(player.x, player.y, player.width, player.height);
                                                                                            }

                                                                                                            function gameLoop() {
                                                                                                                        ctx.clearRect(0, 0, canvas.width, canvas.height);
                                                                                                                                    drawPlayer();
                                                                                                                                                requestAnimationFrame(gameLoop);
                                                                                                                                                        }

                                                                                                                                                                        window.addEventListener("keydown", (e) => {
                                                                                                                                                                                    if (e.key === "ArrowLeft" && player.x > 0) player.x -= player.speed;
                                                                                                                                                                                                if (e.key === "ArrowRight" && player.x < canvas.width - player.width) player.x += player.speed;
                                                                                                                                                                                                        });

                                                                                                                                                                                                                        gameLoop();
                                                                                                                                                                                                                            </script>
                                                                                                                                                                                                                            </body>
                                                                                                                                  using UnityEngine;

                                                                                                                                  public class PlayerMovement : MonoBehaviour
                                                                                                                                  {
                                                                                                                                      public float moveSpeed = 5f;

                                                                                                                                              void Update()
                                                                                                                                                  {
                                                                                                                                                          float horizontal = Input.GetAxis("Horizontal");
                                                                                                                                                                  float vertical = Input.GetAxis("Vertical");

                                                                                                                                                                                  Vector3 movement = new Vector3(horizontal, 0f, vertical) * moveSpeed * Time.deltaTime;
                                                                                                                                                                                          transform.Translate(movement);
                                                                                                                                                                                              }
                                                                                                                                                                                              }import pygame
                                                                                                                                                                                              pygame.init()

                                                                                                                                                                                              # إنشاء نافذة اللعبة
                                                                                                                                                                                              screen = pygame.display.set_mode((800, 600))
                                                                                                                                                                                              pygame.display.set_caption("لعبة بسيطة")

                                                                                                                                                                                              # اللاعب (مربع صغير)
                                                                                                                                                                                              player = pygame.Rect(400, 500, 50, 50)
                                                                                                                                                                                              player_speed = 5

                                                                                                                                                                                              # اللعبة تعمل
                                                                                                                                                                                              running = True
                                                                                                                                                                                              while running:
                                                                                                                                                                                                  screen.fill((0, 0, 0))  # خلفية سوداء

                                                                                                                                                                                                          for event in pygame.event.get():
                                                                                                                                                                                                                  if event.type == pygame.QUIT:
                                                                                                                                                                                                                              running = False

                                                                                                                                                                                                                                      # تحريك اللاعب بالأزرار
                                                                                                                                                                                                                                          keys = pygame.key.get_pressed()
                                                                                                                                                                                                                                              if keys[pygame.K_LEFT] and player.x > 0:
                                                                                                                                                                                                                                                      player.x -= player_speed
                                                                                                                                                                                                                                                          if keys[pygame.K_RIGHT] and player.x < 750:
                                                                                                                                                                                                                                                                  player.x += player_speed

                                                                                                                                                                                                                                                                          pygame.draw.rect(screen, (255, 0, 0), player)  # رسم اللاعب
                                                                                                                                                                                                                                                                              pygame.display.update()

                                                                                                                                                                                                                                                                              pygame.quit()                                                                                          </html>

At the moment we are not accepting contributions to the repository.

<html>
<head>
    <title>لعبة JavaScript بسيطة</title>
        <style> canvas { border: 1px solid black; } </style>
        </head>
        <body>
            <canvas id="gameCanvas" width="800" height="600"></canvas>
                <script>
                        const canvas = document.getElementById("gameCanvas");
                                const ctx = canvas.getContext("2d");

                                                let player = { x: 400, y: 500, width: 50, height: 50, speed: 5 };

                                                                function drawPlayer() {
                                                                            ctx.fillStyle = "red";
                                                                                        ctx.fillRect(player.x, player.y, player.width, player.height);
                                                                                                }

                                                                                                                function gameLoop() {
                                                                                                                            ctx.clearRect(0, 0, canvas.width, canvas.height);
                                                                                                                                        drawPlayer();
                                                                                                                                                    requestAnimationFrame(gameLoop);
                                                                                                                                                            }

                                                                                                                                                                            window.addEventListener("keydown", (e) => {
                                                                                                                                                                                        if (e.key === "ArrowLeft" && player.x > 0) player.x -= player.speed;
                                                                                                                                                                                                    if (e.key === "ArrowRight" && player.x < canvas.width - player.width) player.x += player.speed;
                                                                                                                                                                                                            });

                                                                                                                                                                                                                            gameLoop();
                                                                                                                                                                                                                                </script>
                                                                                                                                                                                                                                </body>
                                                                                                                                      using UnityEngine;

                                                                                                                                      public class PlayerMovement : MonoBehaviour
                                                                                                                                      {
                                                                                                                                          public float moveSpeed = 5f;

                                                                                                                                                  void Update()
                                                                                                                                                      {
                                                                                                                                                              float horizontal = Input.GetAxis("Horizontal");
                                                                                                                                                                      float vertical = Input.GetAxis("Vertical");

                                                                                                                                                                                      Vector3 movement = new Vector3(horizontal, 0f, vertical) * moveSpeed * Time.deltaTime;
                                                                                                                                                                                              transform.Translate(movement);
                                                                                                                                                                                                  }
                                                                                                                                                                                                  }import pygame
                                                                                                                                                                                                  pygame.init()

                                                                                                                                                                                                  # إنشاء نافذة اللعبة
                                                                                                                                                                                                  screen = pygame.display.set_mode((800, 600))
                                                                                                                                                                                                  pygame.display.set_caption("لعبة بسيطة")

                                                                                                                                                                                                  # اللاعب (مربع صغير)
                                                                                                                                                                                                  player = pygame.Rect(400, 500, 50, 50)
                                                                                                                                                                                                  player_speed = 5

                                                                                                                                                                                                  # اللعبة تعمل
                                                                                                                                                                                                  running = True
                                                                                                                                                                                                  while running:
                                                                                                                                                                                                      screen.fill((0, 0, 0))  # خلفية سوداء

                                                                                                                                                                                                              for event in pygame.event.get():
                                                                                                                                                                                                                      if event.type == pygame.QUIT:
                                                                                                                                                                                                                                  running = False

                                                                                                                                                                                                                                          # تحريك اللاعب بالأزرار
                                                                                                                                                                                                                                              keys = pygame.key.get_pressed()
                                                                                                                                                                                                                                                  if keys[pygame.K_LEFT] and player.x > 0:
                                                                                                                                                                                                                                                          player.x -= player_speed
                                                                                                                                                                                                                                                              if keys[pygame.K_RIGHT] and player.x < 750:
                                                                                                                                                                                                                                                                      player.x += player_speed

                                                                                                                                                                                                                                                                              pygame.draw.rect(screen, (255, 0, 0), player)  # رسم اللاعب
                                                                                                                                                                                                                                                                                  pygame.display.update()

                                                                                                                                                                                                                                                                                  pygame.quit()                                                                                          </html>
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github-actions bot commented Aug 2, 2025

At the moment we are not accepting contributions to the repository.

Feedback for Copilot.vim can be given in the feedback forum.

@github-actions github-actions bot closed this Aug 2, 2025
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