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Description
Tested versions
v4.4.1.stable.official [49a5bc7]
System information
Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated AMD FirePro W2100 (Advanced Micro Devices, Inc.; 27.20.21026.2006) - Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz (4 threads)
Issue description
I followed the instructions for importing a .png file as a Texture2DArray, but the imported texture is blank. When I view it in the Inspector, every page of the array is blank and when I attempt to use it in a shader, it is blank there too.
Steps to reproduce
Run the attached project. Select terrain_array_diffuse.png in the FileSystem, and then look at its import settings in the Import tab. It should be set up to import as a Texture2DArray. Look in the Inspector and see that none of the array pages are loaded correctly.
Open the main.tscn project. It has a simple shader set up that should render the first texture in the array, but it is only rendering the default color.