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66 Pull requests merged by 39 people
-
Remove Adreno 3xx flip workaround
#109042 merged
Jul 28, 2025 -
CI: Use modern
--import
syntax in GHA#109026 merged
Jul 28, 2025 -
[macOS] Make document type icons look closer to current macOS system type icons.
#109008 merged
Jul 28, 2025 -
Fix missing gizmo update when selection changes outside of 3D view
#107458 merged
Jul 28, 2025 -
DAP: Cast request's
seq
value to int#108337 merged
Jul 28, 2025 -
Class docs: Fix ReflectionProbe note regarding Compatibility renderer support
#108271 merged
Jul 28, 2025 -
Add a way to filter neighbor points to AStar2D/3D
#108843 merged
Jul 28, 2025 -
Fix Tree cell text vertical alignment
#108995 merged
Jul 27, 2025 -
Update the OpenXR Vendors plugin for the XR editor to the latest stable version
#108956 merged
Jul 27, 2025 -
Fix Texture3D import not working
#92344 merged
Jul 27, 2025 -
Fix Error when connecting signal with unbinds not yet existing function
#102258 merged
Jul 27, 2025 -
Fix Editor crash during first scan in headless import mode.
#108992 merged
Jul 27, 2025 -
Autocompletion: Push empty call for lambdas
#108979 merged
Jul 27, 2025 -
[macOS] Add Tahoe 26.0 to version alias
#108978 merged
Jul 27, 2025 -
Fix ColorPresetButton
preset_focus
is set to wrong type in default theme#108814 merged
Jul 27, 2025 -
Align autoload popup columns to the left
#106861 merged
Jul 27, 2025 -
[Web] Fix the editor
{godot,emscripten}PoolSize
config values#108969 merged
Jul 25, 2025 -
Fix: Make
get_space_left
on Windows usecurrent_dir
instead of process CWD#108964 merged
Jul 25, 2025 -
Fix debug rendering in TileMapLayer
#108963 merged
Jul 25, 2025 -
Properly detect native class on static call optimization
#108944 merged
Jul 25, 2025 -
Compute texture alignment for transfers using the LCM instead.
#108940 merged
Jul 25, 2025 -
Check for Vulkan Memory Model support and make it a variant.
#108936 merged
Jul 25, 2025 -
Fix
ProgressDialog
errors during first scan.#108893 merged
Jul 25, 2025 -
GDScript: Don't get invalid dictionary key during completion
#108167 merged
Jul 25, 2025 -
Don't use
GL_DEPTH_STENCIL_ATTACHMENT
on depth buffer from WebXR#108943 merged
Jul 25, 2025 -
Fix crash when GDScript scripts are reloaded during initial import
#108947 merged
Jul 25, 2025 -
Visual Shader State Persistence - Type Fixes
#108620 merged
Jul 25, 2025 -
Fix debanding for Mobile rendering method with HDR 2D.
#108761 merged
Jul 25, 2025 -
Don't update script documentation when exporting
#107685 merged
Jul 24, 2025 -
Fix error when "Toggle Files Panel" in shader editor
#108381 merged
Jul 24, 2025 -
Add two missing SDL patches to the
README.md
#108927 merged
Jul 24, 2025 -
Remove selective shader baking.
#108914 merged
Jul 24, 2025 -
Fix flipped clipper2 ifdef
#108912 merged
Jul 24, 2025 -
[macOS] Use liquid glass icon for the editor.
#108894 merged
Jul 24, 2025 -
[Web] Fix inappropriate
memfree()
use#108874 merged
Jul 24, 2025 -
Fix menu keyboard and controller navigation.
#108820 merged
Jul 24, 2025 -
Fix spinbox formatting to fix linking
#108782 merged
Jul 23, 2025 -
Fix dropping Node into script on non-empty line
#95914 merged
Jul 23, 2025 -
Android: Run clipboard tasks on UI thread
#108796 merged
Jul 23, 2025 -
Fix error when toggling comment with empty lines
#102601 merged
Jul 23, 2025 -
Fix shader editor auto-opens on startup
#108295 merged
Jul 23, 2025 -
Fix and improve auto-translation for
FindInFiles
#108336 merged
Jul 23, 2025 -
[Web] Fix Emscripten for WebXR and update minimum version
#107460 merged
Jul 23, 2025 -
GDExtension: Prevent compatibility breakage from change to
ClassDB::instantiate()
for unexposed classes#108614 merged
Jul 23, 2025 -
[TextServer] Fix soft hyphen font fallback.
#108769 merged
Jul 23, 2025 -
Add keypad codes to the keysym unicode map.
#108659 merged
Jul 23, 2025 -
Fix the absolute
NodePath
was calculated incorrectly when "Reparent to New Node"#108708 merged
Jul 23, 2025 -
Fix TextEdit line wrap indent when disabled
#108889 merged
Jul 23, 2025 -
Fix SpringBone3D being unintentionally disabled.
#108887 merged
Jul 23, 2025 -
Fix crash in SceneTreeDock when closing a scene with a selected node
#108883 merged
Jul 23, 2025 -
Fix shader editor menu switch on hover for file button
#108877 merged
Jul 23, 2025 -
Fix debugger immediate disconnect
#108692 merged
Jul 22, 2025 -
Prompt to save modified scene missing when quitting editor with running project.
#108651 merged
Jul 22, 2025 -
Fix for Node3D request gizmos multiple times
#106070 merged
Jul 22, 2025 -
Android Editor: Reduce default gizmo scale multiplier
#108570 merged
Jul 22, 2025 -
Fix ICU support data loading
#108806 merged
Jul 22, 2025 -
Misc XR editor updates
#108841 merged
Jul 22, 2025 -
Deprecate updown icon
#108724 merged
Jul 22, 2025 -
harfbuzz: Update to 11.3.2
#108859 merged
Jul 22, 2025 -
Prevent infinite recursion during printing
#108860 merged
Jul 22, 2025 -
OpenXR: Work around bug with Meta runtime on 1.0.49
#108869 merged
Jul 22, 2025 -
Fix internal JSON stringify not preserving p_full_precision
#108831 merged
Jul 22, 2025 -
Fix hidden scrollbar in editor settings
#108721 merged
Jul 22, 2025 -
Fix allow any descendant to be used as a Root Type in Scene Import
#108810 merged
Jul 22, 2025 -
[Web] Fix Web MouseWheel scrolling
#108747 merged
Jul 22, 2025 -
Fix editor one-click icons not showing.
#108825 merged
Jul 22, 2025
79 Pull requests opened by 46 people
-
GLTF: Move accessor encoding functions to GLTFAccessor
#108853 opened
Jul 22, 2025 -
Fix duplicate signals being emitted on reparenting from Area2D
#108855 opened
Jul 22, 2025 -
Don't clear Array param when freeing material
#108857 opened
Jul 22, 2025 -
[macOS] Fix `warp_mouse` in game mode.
#108858 opened
Jul 22, 2025 -
Add Curve3DMesh primitive mesh class
#108861 opened
Jul 22, 2025 -
Move context and plural support to `Translation`
#108862 opened
Jul 22, 2025 -
Fix folding node in scene tree dock
#108865 opened
Jul 22, 2025 -
Add camera gizmos size in settings
#108866 opened
Jul 22, 2025 -
Add align camera with transform in spatial menu
#108868 opened
Jul 22, 2025 -
Move D3D12's automatic texture clears to RenderingDevice.
#108871 opened
Jul 22, 2025 -
Fix bad text contrast on readonly EditorPropertyArray/Dict/Res
#108872 opened
Jul 22, 2025 -
Properly update region editor window when undoing changes to `region_rect`
#108875 opened
Jul 22, 2025 -
Fix metadata formatting in inspector
#108878 opened
Jul 22, 2025 -
Reduce icon size in editor inspector NodePath properties to match design size
#108882 opened
Jul 22, 2025 -
Use explicit public access modifier in C# code
#108885 opened
Jul 22, 2025 -
Add Unit tests for Occluder shapes
#108891 opened
Jul 23, 2025 -
GDScript: Fix `and`, `or`, and `not` failing to infer with Variant argument
#108892 opened
Jul 23, 2025 -
Clarify behavior when `Node` and `Resource` have required params in `_init`
#108899 opened
Jul 23, 2025 -
Improve connection bind deletion
#108900 opened
Jul 23, 2025 -
MovieWriterOGV: Work around resolution changes
#108902 opened
Jul 23, 2025 -
Document memory utilization behavior with `preload()` and ResourcePreloader
#108904 opened
Jul 23, 2025 -
Update documentation for `DriverResource` enum .
#108906 opened
Jul 23, 2025 -
Add `_customize_strings()` method to EditorTranslationParserPlugin
#108909 opened
Jul 23, 2025 -
Fix RichTextLabel nested tables not sizing properly.
#108911 opened
Jul 23, 2025 -
D3D12: Fix shader model check, initialization error handling
#108919 opened
Jul 23, 2025 -
Fix button down signal not emitting on first press after being disabled
#108921 opened
Jul 23, 2025 -
Update access-kit to 0.17.0
#108924 opened
Jul 24, 2025 -
Add a project setting to import files as SVGTexture by default
#108928 opened
Jul 24, 2025 -
Add suffix to EditorSpinSlider tooltips
#108929 opened
Jul 24, 2025 -
Fix order of operations for macOS template check
#108930 opened
Jul 24, 2025 -
Do not zero elements and perform fast clear in `HashMap`
#108932 opened
Jul 24, 2025 -
Change Input Map filter to not disable and setting show_builtin_action button to pressed
#108939 opened
Jul 24, 2025 -
Fix debanding not being used in the 2D editor when enabled in Project Settings
#108950 opened
Jul 24, 2025 -
Disable window resizing by default in Movie Maker mode
#108953 opened
Jul 24, 2025 -
Ensure all MovieWriter frames have the same resolution as the first frame
#108954 opened
Jul 24, 2025 -
Fix font fallback for lines with only non-visual/control characters.
#108959 opened
Jul 25, 2025 -
Fix `AnimationNodeBlendTreeEditor` nodes blurry text
#108970 opened
Jul 25, 2025 -
Improve `IsNormalized()` in C#
#108974 opened
Jul 25, 2025 -
Add WMF video playing (without audio)
#108976 opened
Jul 25, 2025 -
Fix a crash when box selecting multiple objects
#108977 opened
Jul 25, 2025 -
Make getting a path from UID cache slightly faster
#108981 opened
Jul 25, 2025 -
Move `VisualShader` to its own folder, allow building export template without it
#108984 opened
Jul 26, 2025 -
Save external resources before saving the scene
#108986 opened
Jul 26, 2025 -
Clean up `EditorPluginList`
#108987 opened
Jul 26, 2025 -
Update GraphNode selection logic if not visible
#108996 opened
Jul 26, 2025 -
Add WMF video playing only audio.
#109002 opened
Jul 26, 2025 -
Add fast `Array` <-> `Vector<Variant>` conversions.
#109003 opened
Jul 26, 2025 -
Editor additions for MipMaps and rd_textures
#109004 opened
Jul 26, 2025 -
Fix random pitch upward bias in `AudioStreamRandomizer`
#109006 opened
Jul 26, 2025 -
Add Tapered Capsule 3D Shape and Mesh Classes
#109009 opened
Jul 26, 2025 -
Add the C# code equivalent to the documentation of Viewport.GetTexture()
#109010 opened
Jul 27, 2025 -
Round gradient colors
#109012 opened
Jul 27, 2025 -
CurveEditor: Add controls to change the range without affecting the curve
#109013 opened
Jul 27, 2025 -
Use `EditorUndoRedoManager` to track the property changes of the configured `InputEvent` in the plugin
#109016 opened
Jul 27, 2025 -
Add confirmation dialog to filesystem dock when moving or copying files
#109017 opened
Jul 27, 2025 -
Fix SVGTexture oversampling in the tile map.
#109019 opened
Jul 27, 2025 -
Don't save code property of VisualShader
#109021 opened
Jul 27, 2025 -
Fix ColorPresetButton pressed color
#109025 opened
Jul 27, 2025 -
Remove unused member variables in EditorNode
#109027 opened
Jul 27, 2025 -
Fix missing 3d gizmos
#109029 opened
Jul 27, 2025 -
Make TextureRD use correct srgb format in 3D
#109030 opened
Jul 27, 2025 -
Include `SPACING_SPACE` in tab stops calculation.
#109031 opened
Jul 27, 2025 -
[macOS] Add input action (CMD + W) to close dialogs.
#109035 opened
Jul 27, 2025 -
Add non-blocking `ResourceLoader::load_threaded` option without polling.
#109036 opened
Jul 27, 2025 -
Update `ClassDB::class_call_static` doc
#109039 opened
Jul 28, 2025 -
Fix index mismatch in `Performance` when some modules are disabled
#109040 opened
Jul 28, 2025 -
View resource signals in the Connections Dock
#109043 opened
Jul 28, 2025 -
[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
#109046 opened
Jul 28, 2025 -
Clean up `CompressedTexture` loading
#109047 opened
Jul 28, 2025 -
Relocate `add_root_node` method to `EditorInterface` from `EditorScript` and deprecate old method
#109049 opened
Jul 28, 2025 -
Fix overflowing render priority for stencil mode outline and xray
#109052 opened
Jul 28, 2025 -
Fix theming for debugger button
#109054 opened
Jul 28, 2025 -
Improve ViewportTexture errors when invalid node paths are used
#109056 opened
Jul 28, 2025 -
OpenGL: Fix crash at startup with "Thread Model" set to "Separate"
#109057 opened
Jul 28, 2025 -
Prevent invalid and ambiguous tag names
#109058 opened
Jul 28, 2025 -
Fix editor segfault when using a `Path3D` without a `Curve3D`
#109059 opened
Jul 28, 2025 -
Add inspector Locking System
#109060 opened
Jul 28, 2025 -
Use safe ObjectID for mouse over controls.
#109063 opened
Jul 28, 2025 -
MacOS: Fix embedded screen_get_scale API
#109064 opened
Jul 28, 2025
85 Issues closed by 27 people
-
ERROR: Parameter "camera" is null.
#108035 closed
Jul 28, 2025 -
Remove Control Spacers from editor and dialogs
#80577 closed
Jul 28, 2025 -
Select Mode Grabbers improperly transform Children of nodes with `size`
#107937 closed
Jul 28, 2025 -
TileSet keeps disappearing from TileMapLayer
#108014 closed
Jul 28, 2025 -
AnimatedSprite2D.frames becomes null immediately after assignment (despite valid resource)
#107811 closed
Jul 28, 2025 -
Editor Light Gizmos bug when switching to code and back
#106713 closed
Jul 28, 2025 -
Rendering output is vertically flipped on Android 7
#108817 closed
Jul 28, 2025 -
DAP: `request_seq` in responses is a float (regression)
#108288 closed
Jul 28, 2025 -
WebXR can no longer switch to XR mode in the Quest Browser
#107739 closed
Jul 28, 2025 -
Instant Closes
#109037 closed
Jul 28, 2025 -
Custom DirectX 12 build for Godot crashes & won't start
#109045 closed
Jul 28, 2025 -
Reflection Probe Cull Mask doesn't work well - Direct Lights disappeared
#108451 closed
Jul 28, 2025 -
Editor crash when using the Insert Key (Existing Tracks) button of a Skeleton3D
#108141 closed
Jul 28, 2025 -
Completion with nested classes/subclasses doesn't work
#104538 closed
Jul 28, 2025 -
Line2D Rendering Inconsistency Between Vulkan and OpenGL Backends
#109038 closed
Jul 28, 2025 -
Moving mouse around causes FPS drops, for some reason
#109032 closed
Jul 27, 2025 -
Signal is not connected when creating new method with binds
#107606 closed
Jul 27, 2025 -
Signal connection fails when unbinding args and creating function
#102007 closed
Jul 27, 2025 -
Projects with autoloads crash during headless import
#108990 closed
Jul 27, 2025 -
Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices
#92315 closed
Jul 27, 2025 -
Incorrect Margins in the Globals Panel:
#106776 closed
Jul 27, 2025 -
`ColorPresetButton` default theme is registered to incorrect type
#105356 closed
Jul 27, 2025 -
Autocompletion omits parentheses when calling a function in a lambda that's passed as an argument
#108771 closed
Jul 27, 2025 -
CI / CD Headless Mono Export(s) don't work
#99558 closed
Jul 25, 2025 -
Godot 3d editor appears to missing some how missing background and appears in pure pitch black
#82427 closed
Jul 25, 2025 -
Web Export fails with Basis Universal textures
#104497 closed
Jul 25, 2025 -
StatusIndicator's description is rendered as plain text in the Create New Node menu tooltip
#108967 closed
Jul 25, 2025 -
D3D12 shader compilation fails for Fog shader
#108723 closed
Jul 25, 2025 -
Editor error messages on startup
#108446 closed
Jul 25, 2025 -
DirAccess.get_space_left() always returns free space of executable's directory, regardless of instance path
#108966 closed
Jul 25, 2025 -
Editor crash while importing resources.
#96743 closed
Jul 25, 2025 -
Editor crash when using a variable with the same name as an internal class in C++ code
#105362 closed
Jul 25, 2025 -
[Web] Editor fails to open any project
#108484 closed
Jul 25, 2025 -
Debug/Visible Navigation on a TileMapLayer with tiles which have a Navigation Layer set display nothing
#107737 closed
Jul 25, 2025 -
Massive performance issue in 2D viewport when zooming out on huge TileMap
#85871 closed
Jul 25, 2025 -
Baking a Navigation Mesh at runtime with GridMap doesn't do anything
#108923 closed
Jul 25, 2025 -
ERROR: Attempted to getptr a variable of type 'Nil' into a TypedDictionary.Key of type <T>.
#102926 closed
Jul 25, 2025 -
Crash when GDScript scripts are reloaded during initial import
#108946 closed
Jul 25, 2025 -
HDR 2D debanding is broken with Mobile rendering method
#108757 closed
Jul 25, 2025 -
Intermittent editor freezes after upgrading to 4.4
#103780 closed
Jul 25, 2025 -
AnimationPlayer saved multiple values for same keyframe
#35162 closed
Jul 24, 2025 -
Windows and all derivatives always change transient to true after popup even when set to false
#105033 closed
Jul 24, 2025 -
Godot 4 editor running in Linux-on-Android is very slow compared with Godot 3.5
#78998 closed
Jul 24, 2025 -
Broken textures when using VRAM Compressed
#108926 closed
Jul 24, 2025 -
Changing stencil properties in `StandardMaterial3D` duplicate changes the original as well
#108669 closed
Jul 24, 2025 -
AudioStreamWAV locked to 8bit despite having a 16bit option
#83912 closed
Jul 24, 2025 -
GDScript cleanup crash after exporting project
#105327 closed
Jul 24, 2025 -
[Web] Some exports are broken and fail to load (memory out of bounds)
#108873 closed
Jul 24, 2025 -
_regen_script_doc_thread crashes because it might be still running on exit
#107407 closed
Jul 24, 2025 -
Error when selecting "Toggle Files Panel" in shader editor
#108315 closed
Jul 24, 2025 -
Screen Readers Skip Options When Navigating Some Menus
#108778 closed
Jul 24, 2025 -
Script panel does not update when switching scenes via tabs
#108633 closed
Jul 24, 2025 -
AtlasTexture renders incorrect region on Sprite2D when created in code
#108690 closed
Jul 24, 2025 -
Blender vertex color imported to Godot incorrect
#108913 closed
Jul 23, 2025 -
Script editor does not recognise key presses from QMK keyboards using the KC_PEQL key code
#74578 closed
Jul 23, 2025 -
"Node not found" editor error when reparenting MeshInstance3D between StaticBody3D and CollisionShape3D
#80589 closed
Jul 23, 2025 -
Editor prints error about not finding editor nodes due to invalid MeshInstance3D Skeleton property
#102804 closed
Jul 23, 2025 -
Reparent to New Node causes persistent Error Spam
#108700 closed
Jul 23, 2025 -
Script edit error message when using ctrl+k to remove certain comments
#102175 closed
Jul 23, 2025 -
Shader Editor panel opens by default when launching a project
#108282 closed
Jul 23, 2025 -
Crash when using clipboard on old Androids
#108793 closed
Jul 23, 2025 -
Soft hyphen not shown with some fonts
#108742 closed
Jul 23, 2025 -
Editor randomly crashes when select a tree node and close the scene tab
#108783 closed
Jul 23, 2025 -
TextEdit indent wrapped lines disabled does not work
#108888 closed
Jul 23, 2025 -
File button in the Shader editor menu bar is not switching on hover like the other buttons
#108876 closed
Jul 23, 2025 -
Not showing all Godot Versions in MacOS Launchpad
#108801 closed
Jul 23, 2025 -
Media imports differently across 2 identically configured machines
#108886 closed
Jul 23, 2025 -
get_gravity not work
#108870 closed
Jul 23, 2025 -
GLTFDocument::append_from_file has a video memoy leak
#108895 closed
Jul 23, 2025 -
Using instance uniform inside custom function leads to shader compilation error in Forward+/Mobile pipeline
#104567 closed
Jul 23, 2025 -
Tileset physics layer doesn't show when using Polish editor translation
#77092 closed
Jul 23, 2025 -
Huge performance regression using Tr() when moving project from 3.5.3 to 3.6 (.net)
#98228 closed
Jul 23, 2025 -
_CreateGizmo is invoked twice for gizmo plugins with their own gizmo subclasses
#88119 closed
Jul 22, 2025 -
DAP: Debugger disconnects immediately before the project boots up (regression)
#108518 closed
Jul 22, 2025 -
"Stop & Quit" prevents scenes from being saved
#108448 closed
Jul 22, 2025 -
Scrollbar is hidden in editor settings after reopen
#108703 closed
Jul 22, 2025 -
[Web] Scrolling is very sensitive/jumpy when using mac Trackpad
#105925 closed
Jul 22, 2025 -
Controllers/hands in weird positions on Meta Quest starting from Godot 4.5-beta1
#108850 closed
Jul 22, 2025 -
Spinbox does not hide original icons when Updown icon is set
#104033 closed
Jul 22, 2025 -
Scene (glb/gltf) Import Root Type can't get class unless direct descendant of Base Node
#108809 closed
Jul 22, 2025 -
`StringName` errors can cause stack overflow through infinite recursion
#108838 closed
Jul 22, 2025 -
Label option horizontal alignment fill justification result is different between debug and build
#108864 closed
Jul 22, 2025
84 Issues opened by 71 people
-
`CodeEdit`'s gutter icons gives error when project run in the Game window with specific project settings
#109066 opened
Jul 28, 2025 -
Colorpicker slider/spinbox yields incorrect values in rgb mode
#109065 opened
Jul 28, 2025 -
VehicleWheel3D: rotation does not match actual movement
#109062 opened
Jul 28, 2025 -
C#: [Rpc] methods defined by source generators can't be found
#109061 opened
Jul 28, 2025 -
"WASAPI: GetBufferSize error" when Windows wakes up from sleep
#109055 opened
Jul 28, 2025 -
[macOS] Game crashes when freeing a control under the cursor
#109053 opened
Jul 28, 2025 -
WebXR failing to start on PC with `Unable to make WebGL context compatible with WebXR`
#109051 opened
Jul 28, 2025 -
Tag names can be ambiguous
#109050 opened
Jul 28, 2025 -
Recursive crash when loading the same blend tree you are on.
#109048 opened
Jul 28, 2025 -
Reparenting does not keep the transformation matrix
#109044 opened
Jul 28, 2025 -
CustomShaderNode Vector4D output causes error when expanding/decomposing it through the Visual Shader editor.
#109041 opened
Jul 28, 2025 -
Deselecting Path3D without Curve3D assigned crashes the editor
#109033 opened
Jul 27, 2025 -
Changing the space size in FontVariation does not change the size of the tabs
#109028 opened
Jul 27, 2025 -
Godot affects the use of C# to retrieve environment variables after Dotnet AOT export on the Linux platform.
#109024 opened
Jul 27, 2025 -
Cannot select Output text for more than one page
#109023 opened
Jul 27, 2025 -
3D gizmos disappearing and not showing back until reopening the scene
#109022 opened
Jul 27, 2025 -
When exporting to Android, display embedded on Godot 4.5 beta-3 on MacOs (remote deploy)
#109020 opened
Jul 27, 2025 -
Jolt Generic6DOFJoint3D does not respect angular limits when Rigidbody3D has angular Axis Locks
#109018 opened
Jul 27, 2025 -
Clear color off when `hdr_2d` is enabled.
#109015 opened
Jul 27, 2025 -
In shaders, a ternary expression returning structs fails
#109014 opened
Jul 27, 2025 -
the editor crashes when processing a shader file containing struct comparison
#109011 opened
Jul 27, 2025 -
command q & w won't close editor settings window on MacOS
#109007 opened
Jul 26, 2025 -
follow system theme not working correctly on MacOS
#109005 opened
Jul 26, 2025 -
TileMapLayer using SVGTextures doesn't respect oversampling
#109000 opened
Jul 26, 2025 -
Crash when open blank project in DirectX 12 mode
#108999 opened
Jul 26, 2025 -
godot randomly crashing
#108998 opened
Jul 26, 2025 -
Skeleton3D consumes a large amount of CPU when moving even when hidden by visibility parent or visibility range
#108997 opened
Jul 26, 2025 -
GLTF files always cause `Parameter "t" is null.` errors during headless import
#108994 opened
Jul 26, 2025 -
Headless import reports progress of greater than 100% if GLTF files are present
#108993 opened
Jul 26, 2025 -
Not showing helps when you write enum that are in global class
#108989 opened
Jul 26, 2025 -
Wayland error on opening a popup:INVALID_SCREEN
#108988 opened
Jul 26, 2025 -
Performance regression from 4.4 to 4.5.beta3 in large scene with lots of nodes
#108985 opened
Jul 26, 2025 -
Node3DEditor::gizmo_bvh_ray_query broken after switching scene tabs
#108983 opened
Jul 26, 2025 -
Joypad trigger buttons incorrectly mapped on Android
#108982 opened
Jul 26, 2025 -
VisualShader saves its code
#108980 opened
Jul 25, 2025 -
Editor needs restart to show change in debanding project setting
#108975 opened
Jul 25, 2025 -
External resource IDs change (and become "duplicates") after upgrading from 4.4.1 to 4.5.beta3
#108973 opened
Jul 25, 2025 -
Color Plate is Out Of Display On Android Editor
#108972 opened
Jul 25, 2025 -
Screen Reader Focus Not Maintained When Switching Windows
#108971 opened
Jul 25, 2025 -
Getting `stencil_color` or `stencil_outline_thickness` from `StandardMaterial3D` returns wrong value
#108962 opened
Jul 25, 2025 -
Godot does not position the window correctly on run
#108961 opened
Jul 25, 2025 -
Files are not reloaded from disk after replacing matches in `Search Result`
#108960 opened
Jul 25, 2025 -
Screen Readers Failing to Properly Interact with Tree Views
#108958 opened
Jul 25, 2025 -
On exit: ERROR: Pages in use exist at exit in PagedAllocator
#108957 opened
Jul 25, 2025 -
Images with very soft transparencies appear glitched
#108955 opened
Jul 25, 2025 -
Export templates fail to download from GitHub Releases at a certain point
#108952 opened
Jul 24, 2025 -
Directional light shadow depth range flickering on RDNA3.5
#108951 opened
Jul 24, 2025 -
[macOS] Embedded game window return wrong `DisplayServer.screen_get_scale()`
#108949 opened
Jul 24, 2025 -
Editor sometimes does not display debanding
#108948 opened
Jul 24, 2025 -
Severe Visual Artifacts When FOV Changes with FSR2 < 1 or FSR1 + TAA when using shaders
#108945 opened
Jul 24, 2025 -
Project Settings input map shows all option when using filter and toggle button gets disabled.
#108938 opened
Jul 24, 2025 -
Using derivatives in shader include file prints an error
#108937 opened
Jul 24, 2025 -
High performance impact of `hint_screen_texture` and mipmaps.
#108935 opened
Jul 24, 2025 -
ParticleProcessMaterial: Angle Curve default min and max in degrees but read as radians
#108934 opened
Jul 24, 2025 -
Web subsection not shown even though it exists under Editor Settings -> Export
#108933 opened
Jul 24, 2025 -
empty Warning! dialog when creating cyclical references in resources
#108931 opened
Jul 24, 2025 -
Shader Editor opened by default when opening a project
#108925 opened
Jul 24, 2025 -
Crash when creating tween?
#108922 opened
Jul 24, 2025 -
transparent window faintly tints the background
#108920 opened
Jul 23, 2025 -
PacketPeerUDP copies a lots of data for no reason
#108918 opened
Jul 23, 2025 -
GridMap const InvalidCellItem Datatyp wrong in C#
#108917 opened
Jul 23, 2025 -
MultiplayerSynchronizer makes Node flicker between local and remote state. (visually + physics)
#108910 opened
Jul 23, 2025 -
Focus creates strange behavior with button_down
#108908 opened
Jul 23, 2025 -
Non-directional lights affect all out-of-range objects in Forward+ renderer
#108907 opened
Jul 23, 2025 -
Fonts can get embedded in themes in a such a way that adds long load times
#108901 opened
Jul 23, 2025 -
Unable to determine suffix in editor when UI spacing is cramped
#108898 opened
Jul 23, 2025 -
Rows in a Tree can become misaligned when using word wrapping
#108897 opened
Jul 23, 2025 -
IOS load glb with GLTFDocument seems make a memory leak
#108896 opened
Jul 23, 2025 -
richtextlabel line breaking doesnt work correctly
#108890 opened
Jul 23, 2025 -
StaticBody2D not completely static
#108881 opened
Jul 22, 2025 -
'path' and 'uid' keep getting their order swapped
#108880 opened
Jul 22, 2025 -
`Engine.time_scale` being `0` makes `move_and_slide()` make position `NAN`
#108879 opened
Jul 22, 2025 -
BackBufferCopy rect-mode doesn't work properly
#108867 opened
Jul 22, 2025 -
Cannot use topbar context menus after switching workspaces in Hyprland WM
#108863 opened
Jul 22, 2025 -
Mouse Laggy in Firefox when Captured
#108856 opened
Jul 22, 2025 -
Shadow Quality Is Too Bad On Orthogonal Projection
#108854 opened
Jul 22, 2025
281 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
`GraphEdit`/`GraphNode` Overhaul
#108099 commented on
Jul 28, 2025 • 43 new comments -
Add BlendSpace BlendPoint weight transitions by velocity limiting
#105923 commented on
Jul 28, 2025 • 30 new comments -
OpenXR: Add support for spatial entities extension
#107391 commented on
Jul 28, 2025 • 29 new comments -
Add MicrophoneFeed with direct access to the microphone input buffer
#108773 commented on
Jul 22, 2025 • 25 new comments -
Fix input Device switching issue in WASAPI Audio
#108087 commented on
Jul 27, 2025 • 23 new comments -
Improve 2D Particle Emission Mask dialog
#101165 commented on
Jul 28, 2025 • 20 new comments -
Allow changing exported variables of scene tiles
#108626 commented on
Jul 24, 2025 • 16 new comments -
Update language list, add new locale selection dialog and support for custom codes.
#103498 commented on
Jul 23, 2025 • 16 new comments -
[WIP] Wayland: Implement game embedding
#107435 commented on
Jul 28, 2025 • 15 new comments -
Support XDG Inhibit portal
#108704 commented on
Jul 28, 2025 • 15 new comments -
[LinuxBSD] Add support for HDR output (Wayland)
#102987 commented on
Jul 28, 2025 • 12 new comments -
WIP: draft implementation to account all supported bbcode tags in docstrings
#108497 commented on
Jul 28, 2025 • 11 new comments -
Add video importer
#108600 commented on
Jul 26, 2025 • 9 new comments -
Organize 3D editor code and rename a few 3D things
#108767 commented on
Jul 28, 2025 • 9 new comments -
Add CameraFeed support for Windows
#108538 commented on
Jul 28, 2025 • 8 new comments -
Add cone primitive shape for 3D
#96288 commented on
Jul 28, 2025 • 8 new comments -
Add "Show Encryption Key" toggle
#106146 commented on
Jul 28, 2025 • 7 new comments -
Add Rectangular Area Light Source
#108219 commented on
Jul 28, 2025 • 7 new comments -
Allow editor plugins to modify run arguments
#107671 commented on
Jul 28, 2025 • 6 new comments -
Implement RasterizedMeshTexture (RenderingDevice)
#106331 commented on
Jul 28, 2025 • 6 new comments -
Improve render sorting for alpha pass
#106593 commented on
Jul 28, 2025 • 5 new comments -
Android: Fix system bar regression
#108557 commented on
Jul 28, 2025 • 5 new comments -
Expose set_inline_object_handlers to GDScript
#108822 commented on
Jul 28, 2025 • 5 new comments -
Ensure that threads only process one pump task
#108697 commented on
Jul 26, 2025 • 5 new comments -
Optimize `TileMapLayerEditor`
#97091 commented on
Jul 26, 2025 • 4 new comments -
Add layout and focus behavior unit test for Control
#107037 commented on
Jul 24, 2025 • 3 new comments -
LightmapGI: Allow baking lightmap/shadowmask/directional textures with different texel densities
#108405 commented on
Jul 27, 2025 • 3 new comments -
Use of `XrSwapchainCreateFlags` for `OpenXRCompositionLayer`
#108644 commented on
Jul 28, 2025 • 3 new comments -
Save the changes before duplicating resource files
#108816 commented on
Jul 26, 2025 • 3 new comments -
Add depth resolve to the mobile renderer
#108636 commented on
Jul 25, 2025 • 3 new comments -
QOI Image Support
#91263 commented on
Jul 28, 2025 • 3 new comments -
[macOS] Add method to get liquid glass icon theme and set icon variants.
#108589 commented on
Jul 25, 2025 • 2 new comments -
[Android] Support HDR output
#101977 commented on
Jul 26, 2025 • 2 new comments -
Fix MultiSelectEdit to be compatible with the groups editor in the Node Dock
#108610 commented on
Jul 25, 2025 • 2 new comments -
[Android] Add export option to use "scrcpy" to run project from editor.
#108737 commented on
Jul 22, 2025 • 2 new comments -
GDScript: Add Trait System
#107227 commented on
Jul 28, 2025 • 1 new comment -
Add more unit tests for VariantUtility
#107185 commented on
Jul 28, 2025 • 1 new comment -
GDExtension: Store source of `gdextension_interface.h` in JSON
#107845 commented on
Jul 25, 2025 • 1 new comment -
Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit.
#104951 commented on
Jul 28, 2025 • 1 new comment -
Add Bresenham Line Algorithm to GridMap Drawing
#105292 commented on
Jul 28, 2025 • 1 new comment -
Documentation: Add missing required qualifier for various classes
#107989 commented on
Jul 25, 2025 • 1 new comment -
Create an undo/redo action when pinning a SoftBody3D point in the editor
#108291 commented on
Jul 28, 2025 • 1 new comment -
Replace spaces and use lowercase automatically for project manager tags
#108125 commented on
Jul 28, 2025 • 1 new comment -
Fix `free()` can't be used in release exports
#108798 commented on
Jul 25, 2025 • 1 new comment -
[macOS] Add support for exporting macOS 26 Liquid Glass icons.
#108794 commented on
Jul 28, 2025 • 1 new comment -
[Windows] Support output to HDR monitors
#94496 commented on
Jul 28, 2025 • 1 new comment -
[3.x] Fix to allow TextureArrays to be serialized
#70212 commented on
Jul 28, 2025 • 1 new comment -
Implement GI Reflections (SDFGI, VoxelGI) for LightmapGI
#86135 commented on
Jul 27, 2025 • 1 new comment -
Area2D/3D: Check if reference exists before emitting entered/exited signals
#108833 commented on
Jul 24, 2025 • 1 new comment -
Performance and memory optimization for open addressing hash structures(`AHashMap`, `OAHashMap`, `HashSet`)
#101133 commented on
Jul 24, 2025 • 1 new comment -
[EditorExportPlatform] Move initialization to a dedicated method.
#108658 commented on
Jul 22, 2025 • 1 new comment -
Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
#79731 commented on
Jul 24, 2025 • 0 new comments -
Change default value for Visible Layer in canvas item
#93335 commented on
Jul 24, 2025 • 0 new comments -
Add support for OpenXR Varjo Quad View rendering
#81505 commented on
Jul 22, 2025 • 0 new comments -
Clarify intrinsic/local Euler rotation order in 3D documentation
#106347 commented on
Jul 22, 2025 • 0 new comments -
Increase float precision in the editor inspector for Quaternions
#106352 commented on
Jul 22, 2025 • 0 new comments -
Move server files into their subfolders
#89409 commented on
Jul 22, 2025 • 0 new comments -
[Web] Make sure LineEdit's `text_changed` signal is triggered when using a virtual keyboard
#106540 commented on
Jul 28, 2025 • 0 new comments -
Fix i18n for array property custom add button text
#106579 commented on
Jul 23, 2025 • 0 new comments -
Add `use_debanding` render mode and property to spatial shaders
#87350 commented on
Jul 28, 2025 • 0 new comments -
Rename server `free` functions to `free_rid` to match exposed API
#107139 commented on
Jul 28, 2025 • 0 new comments -
Save editor state before reloading from disk
#107105 commented on
Jul 28, 2025 • 0 new comments -
Add CameraFeed support for Web
#106784 commented on
Jul 25, 2025 • 0 new comments -
Unique Node IDs (take 2)
#106837 commented on
Jul 22, 2025 • 0 new comments -
Wayland: Implement the xdg-toplevel-icon-v1 protocol
#107096 commented on
Jul 28, 2025 • 0 new comments -
Add initial dev container
#83791 commented on
Jul 28, 2025 • 0 new comments -
Expose `reload_scripts` as `reload_open_files`
#83267 commented on
Jul 25, 2025 • 0 new comments -
Blend Factor Specification in Shaders
#102366 commented on
Jul 25, 2025 • 0 new comments -
Make possible to generate a build profile from the command line
#103097 commented on
Jul 27, 2025 • 0 new comments -
Cache `String` concatenation in `_blend_node`
#101564 commented on
Jul 27, 2025 • 0 new comments -
Add option to explicitly set executable output path
#101403 commented on
Jul 23, 2025 • 0 new comments -
Reset button state when button is disabled
#103901 commented on
Jul 25, 2025 • 0 new comments -
Implement conditional, printing, and enabled/disabled breakpoints
#100516 commented on
Jul 28, 2025 • 0 new comments -
Improve lambda hotswapping when uniquely named
#98221 commented on
Jul 25, 2025 • 0 new comments -
Add option to change `virtual keyboard type` for all text input nodes
#104171 commented on
Jul 23, 2025 • 0 new comments -
Expose `Input.warp_mouse_motion()` to scripting
#98040 commented on
Jul 22, 2025 • 0 new comments -
`GraphEdit` favor hovered connection for port disconnect
#97342 commented on
Jul 28, 2025 • 0 new comments -
GLTF: Read material texture "texCoord" property on import
#96748 commented on
Jul 26, 2025 • 0 new comments -
Update NavigationServer statistics on frame process instead of physics process
#105429 commented on
Jul 24, 2025 • 0 new comments -
Allow building the editor with 3D disabled, or without 3D Physics/Navigation.
#105579 commented on
Jul 28, 2025 • 0 new comments -
[Web] Fix `separate_debug_symbols=yes` and debug experience
#105808 commented on
Jul 23, 2025 • 0 new comments -
Fix `!is_inside_tree` in csg node when reloading a scene
#95414 commented on
Jul 28, 2025 • 0 new comments -
[.NET] Add web export support
#106125 commented on
Jul 23, 2025 • 0 new comments -
Implement LIGHT_INDEX and sample_directional_shadow for Light Shaders
#93838 commented on
Jul 28, 2025 • 0 new comments -
GDScript: Allow overriding default values of base class variables
#93787 commented on
Jul 28, 2025 • 0 new comments -
Make `push_error` and `push_warning` print name of calling function
#93648 commented on
Jul 25, 2025 • 0 new comments -
Add drag and drop export variables
#106341 commented on
Jul 28, 2025 • 0 new comments -
Add `test_ray` function: a version of intersect_ray that has optional result parameter
#108680 commented on
Jul 28, 2025 • 0 new comments -
VideoStreamPlayer: Fix calling seek(0) from stop()
#108688 commented on
Jul 22, 2025 • 0 new comments -
AnimationNodeStateMachine: fix clicking on a node with the create tool
#108693 commented on
Jul 28, 2025 • 0 new comments -
Optimize and clean up HashSet::clear
#108698 commented on
Jul 28, 2025 • 0 new comments -
Theora: Fix get_playback_position when using video delay
#108702 commented on
Jul 28, 2025 • 0 new comments -
Fix stuck actions after calling InputMap::action_erase_events
#108713 commented on
Jul 28, 2025 • 0 new comments -
Fix closing script in editor produces error
#108717 commented on
Jul 28, 2025 • 0 new comments -
GDExtension: Add `mem_alloc2` (and friends) so padding can be requested
#108725 commented on
Jul 22, 2025 • 0 new comments -
Allow concurrent unbinding and binding of signal arguments in editor
#108741 commented on
Jul 28, 2025 • 0 new comments -
Fix jump when cutting a selection in Gridmap
#108743 commented on
Jul 24, 2025 • 0 new comments -
Reference `--display-driver` and `--rendering-driver` in each other's command line details
#108760 commented on
Jul 28, 2025 • 0 new comments -
Move Material3D conversion editor plugins to their own folder
#108766 commented on
Jul 28, 2025 • 0 new comments -
Fix root auto-translate mode ignored for child nodes when generating POT
#108772 commented on
Jul 28, 2025 • 0 new comments -
Fix regression: owner is unset before tree_exiting signal.
#108786 commented on
Jul 28, 2025 • 0 new comments -
Enable `CowData`/`String` in constexpr environment
#108788 commented on
Jul 28, 2025 • 0 new comments -
Fix `FindInFilesPanel` sizing issues
#108792 commented on
Jul 28, 2025 • 0 new comments -
Add missing copyright for pitch shift
#108797 commented on
Jul 28, 2025 • 0 new comments -
Improve wording of CharacterBody's floor_block_on_wall property
#108799 commented on
Jul 28, 2025 • 0 new comments -
[macOS] Use "file" icon for bundles in the file dialogs.
#108804 commented on
Jul 24, 2025 • 0 new comments -
Add "Focus Pointer" Method to the 3D Editor Plugin
#108812 commented on
Jul 26, 2025 • 0 new comments -
Return `INVALID_ID` when `vertex_format_create` `driver_id` is invalid.
#108819 commented on
Jul 28, 2025 • 0 new comments -
Compatibility: Explicitly use BC1's RGB variant
#108826 commented on
Jul 22, 2025 • 0 new comments -
[PCKPacker] Add method to add files from buffer.
#108830 commented on
Jul 27, 2025 • 0 new comments -
Use num_scientific (Grisu2) when stringifying JSON with full precision
#108836 commented on
Jul 26, 2025 • 0 new comments -
Handle NaN and Infinity in JSON stringify function
#108837 commented on
Jul 27, 2025 • 0 new comments -
Remove XAudio2 support
#108846 commented on
Jul 25, 2025 • 0 new comments -
Use different blend func on Mobile for Multiply
#108849 commented on
Jul 22, 2025 • 0 new comments -
Make drag-and-dropped resources unique when holding Ctrl/Cmd in the editor
#107237 commented on
Jul 23, 2025 • 0 new comments -
Improve Texture*RD, RenderData and LightmapperRD class documentation
#107326 commented on
Jul 23, 2025 • 0 new comments -
Visual feedback update for viewport rotation gizmo.
#107343 commented on
Jul 26, 2025 • 0 new comments -
Implement DirectionalLight3D cull masks in Compatibility
#107384 commented on
Jul 23, 2025 • 0 new comments -
Display AnimationTree editor warnings when the node is disabled
#107468 commented on
Jul 28, 2025 • 0 new comments -
Add missing built-in action display names in InputMap
#107487 commented on
Jul 28, 2025 • 0 new comments -
Use 64-bit offset/loop points in `AudioStreamWAV`
#107596 commented on
Jul 26, 2025 • 0 new comments -
Use Mat3x4 for model and view transforms to save bandwidth and ALUs
#107923 commented on
Jul 23, 2025 • 0 new comments -
Introduce new joypad features provided by SDL3 (WIP)
#107967 commented on
Jul 22, 2025 • 0 new comments -
Fix opaque stencil rendering
#108044 commented on
Jul 24, 2025 • 0 new comments -
Fix `AudioListener3D` not tracking velocity for doppler
#108051 commented on
Jul 28, 2025 • 0 new comments -
GDScript: Be lenient with member names shadowing native classes
#108108 commented on
Jul 24, 2025 • 0 new comments -
Improvements to multiple layer support
#108156 commented on
Jul 22, 2025 • 0 new comments -
Disable unsupported SSR, SSS, DoF on transparent viewports
#108206 commented on
Jul 23, 2025 • 0 new comments -
[4.3] GLTF: Fix nasty bug with incorrect buffer indices
#108304 commented on
Jul 26, 2025 • 0 new comments -
Change `PROPERTY_HINT_GROUP_ENABLE` behavior to read_only
#108322 commented on
Jul 22, 2025 • 0 new comments -
SpinBox: Add a property to set whether `custom_arrow_step` rounds value
#108335 commented on
Jul 26, 2025 • 0 new comments -
Fix incorrect light values on blend import
#108356 commented on
Jul 22, 2025 • 0 new comments -
Fix the usage of libudev with SDL joystick input driver
#108373 commented on
Jul 23, 2025 • 0 new comments -
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
#108384 commented on
Jul 22, 2025 • 0 new comments -
Support defining unit tests in their own .cpp files
#108415 commented on
Jul 22, 2025 • 0 new comments -
Make file part of errors/warnings clickable in Output panel
#108473 commented on
Jul 26, 2025 • 0 new comments -
Create a rotation arc showing accumulated rotation when using transform gizmo
#108576 commented on
Jul 23, 2025 • 0 new comments -
Gridmap Editor - Reset clipboard when the editor is unselected
#108605 commented on
Jul 28, 2025 • 0 new comments -
Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis
#108608 commented on
Jul 24, 2025 • 0 new comments -
C# - `StringExtensions` improvements
#108619 commented on
Jul 28, 2025 • 0 new comments -
Clarify type inference in ProjectSettings Inferred Declaration warning
#108650 commented on
Jul 23, 2025 • 0 new comments -
Node locking is not respected in sub-scenes
#102047 commented on
Jul 25, 2025 • 0 new comments -
Search/Replace in Files shortcuts don't work without opened scripts
#64117 commented on
Jul 25, 2025 • 0 new comments -
Stack underflow on yielding
#39011 commented on
Jul 25, 2025 • 0 new comments -
In embeded game, when it may be pimpossible to pick some 2D/3D nodes
#108764 commented on
Jul 25, 2025 • 0 new comments -
Bullet: btAngularLimit::hasLimit() does not work, causes HingeJoint motor to stop every 360° (#18351)
#108762 commented on
Jul 24, 2025 • 0 new comments -
Unexpected resource corruption when "is not" operator check
#108756 commented on
Jul 24, 2025 • 0 new comments -
Shader built-in `VIEWPORT_SIZE` is affected by `scaling_3d_scale`
#108735 commented on
Jul 24, 2025 • 0 new comments -
`ArrayMesh` misses `surface_update_index_region`
#108734 commented on
Jul 24, 2025 • 0 new comments -
Transform gizmo arrows are inconsistent
#108731 commented on
Jul 24, 2025 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Jul 24, 2025 • 0 new comments -
Unable to Put Multiple NewLines After Applying FontFile to RichTextLabel
#77936 commented on
Jul 24, 2025 • 0 new comments -
Unable to install on Huawei Android device when exporting C# project
#108842 commented on
Jul 24, 2025 • 0 new comments -
Crash at startup when using Forward+ or Mobile renderer (Vulkan) on AMD GPUs
#80602 commented on
Jul 24, 2025 • 0 new comments -
[TRACKER] Temporal antialiasing (TAA) issues
#69494 commented on
Jul 24, 2025 • 0 new comments -
MoltenVK: TAA is very slow on macOS
#92254 commented on
Jul 24, 2025 • 0 new comments -
[TRACKER] 4.x OpenGL Compatibility renderer issues
#66458 commented on
Jul 24, 2025 • 0 new comments -
Inputting any keyboard dead keys softlocks the script editor (ibus 1.5.29-rc2 regression, fixed in 1.5.30)
#85664 commented on
Jul 24, 2025 • 0 new comments -
Particles2D don't disable emitting after one-shot, when starting off-screen
#32803 commented on
Jul 24, 2025 • 0 new comments -
Free a node which has a running Tween or an awaited coroutine method will cause Memory leak
#99383 commented on
Jul 25, 2025 • 0 new comments -
Issue with editing dictionaries in the inspector in the remote scene tree
#44903 commented on
Jul 25, 2025 • 0 new comments -
GPUParticles3D enabling "Particle Billboard" on draw pass mesh material disables aligning Y to velocity
#84753 commented on
Jul 25, 2025 • 0 new comments -
GUI mouse release inputs get lost if the target node is reparented
#82271 commented on
Jul 25, 2025 • 0 new comments -
Label3D/billboard fixed_size attribute ignored in XR project
#108188 commented on
Jul 25, 2025 • 0 new comments -
Tileset is corrupting resource paths when .godot directory is deleted
#103747 commented on
Jul 25, 2025 • 0 new comments -
4.5.beta.1: Rightclicking folders in FileSystem makes a blank popup menu if project is made in 4.4
#107804 commented on
Jul 25, 2025 • 0 new comments -
Fix StatusIndicator tooltip typo in Create New Node menu
#102010 commented on
Jul 25, 2025 • 0 new comments -
Using self.free() in a script causes errors in release builds only
#73036 commented on
Jul 25, 2025 • 0 new comments -
Metadata names are mangled in inspector.
#82938 commented on
Jul 25, 2025 • 0 new comments -
SoftBody3D uses outdated skeleton modifications
#108209 commented on
Jul 25, 2025 • 0 new comments -
S key for Scaling a 3D model is conflicting with S key for Pausing an animation
#108524 commented on
Jul 25, 2025 • 0 new comments -
Android editor: Heavy projects occasionally crashing when playing since 4.4 dev3
#98112 commented on
Jul 25, 2025 • 0 new comments -
New `@abstract` syntax brеaks my spaghetti code
#108197 commented on
Jul 25, 2025 • 0 new comments -
Duplicating resources and editing them without saving stores incorrect data in them and inspector displays wrong data.
#101738 commented on
Jul 25, 2025 • 0 new comments -
Progress bar incorrectly sets minimum vertical size to 14 when its position is modified from an external node
#40736 commented on
Jul 25, 2025 • 0 new comments -
-w switch is not in effect when opening projects from the project manager
#3070 commented on
Jul 25, 2025 • 0 new comments -
Proximity Fade broken in Compatibility (OpenGL)
#89942 commented on
Jul 24, 2025 • 0 new comments -
Modified .po files are not updated when running a game with USB remote debugging
#99566 commented on
Jul 23, 2025 • 0 new comments -
Exported Typed Dictionaries with Resource values reset at runtime if the Resource uses an _init function.
#104932 commented on
Jul 23, 2025 • 0 new comments -
3D Selection Behaviour - Box select is selecting objects behind other objects
#108755 commented on
Jul 23, 2025 • 0 new comments -
Cannot infer type of `and`, `or`, and `not` operator on `Variant`
#108808 commented on
Jul 23, 2025 • 0 new comments -
PSSM Split shadows cause AMD GPU driver crash when using stretched aspect ratio in the embedded game window
#103327 commented on
Jul 23, 2025 • 0 new comments -
Accesskit crash in single window mode
#106669 commented on
Jul 23, 2025 • 0 new comments -
Opening project in editor fails with "Parse Error: Busy."
#97684 commented on
Jul 22, 2025 • 0 new comments -
[Tracker] Vulkan error unable to create swapchain (device lost) happening randomly
#71929 commented on
Jul 22, 2025 • 0 new comments -
[iOS] Screen Orientation not working
#107231 commented on
Jul 22, 2025 • 0 new comments -
`RendererDummy::MaterialStorage::DummyShader` leak reported on headless export to iOS
#104118 commented on
Jul 22, 2025 • 0 new comments -
Embedded game window selection doesn't work with a custom project theme that overrides `_init()` method.
#104952 commented on
Jul 22, 2025 • 0 new comments -
`RenderingServer.multimesh_instance_get_transform()` uses CPU-cached value rather than GPU buffer data
#108847 commented on
Jul 22, 2025 • 0 new comments -
OptionButton throwing errors in exported release build: "Attempt to disconnect a nonexistent connection" for signal `focus_entered` and ` tree_exited`
#89657 commented on
Jul 22, 2025 • 0 new comments -
SubViewport `size_2d_override` is limited by being of type Vector2i
#104601 commented on
Jul 22, 2025 • 0 new comments -
Duplicated `ShaderMaterial` with a `sampler2D[]` uniform loses items when another object with the same duplicated material is removed
#108815 commented on
Jul 22, 2025 • 0 new comments -
Changing export type hint after assigning a Node does not check for invalid type.
#68015 commented on
Jul 22, 2025 • 0 new comments -
[Editor] Frame count inconsistent/skip when initializing editor or scanning filesystem.
#108845 commented on
Jul 22, 2025 • 0 new comments -
Window size changes when in Movie Mode aren't handled correctly
#107316 commented on
Jul 24, 2025 • 0 new comments -
resource_name overridden by _init()
#104861 commented on
Jul 24, 2025 • 0 new comments -
Android export broken after upgrading from Godot 4.4.1 to 4.5 – missing .pck and broken 3D models after reimport
#108805 commented on
Jul 24, 2025 • 0 new comments -
Android Compatibility renderer VRAM compressed textures `get_image` return RGBA8 image
#108707 commented on
Jul 24, 2025 • 0 new comments -
Incorrect warning (performance hog): Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents.
#106276 commented on
Jul 24, 2025 • 0 new comments -
Instantiate Child Scene window in Godot 4.4 does not display all scenes availbe in addons directory
#103928 commented on
Jul 24, 2025 • 0 new comments -
Resource don't emit `changed` signal when being setted in editor using `@tool`
#103379 commented on
Jul 23, 2025 • 0 new comments -
CharacterBody3D lags behind when moving on AnimatableBody3D moved by code
#101253 commented on
Jul 23, 2025 • 0 new comments -
Adding "-loop" suffix to imported animation name will not enable loop mode
#108823 commented on
Jul 23, 2025 • 0 new comments -
Incorrect fallback to Direct3D 12 on Vulkan-unsupported device
#98848 commented on
Jul 23, 2025 • 0 new comments -
Cinematic Preview makes the editor redraw continuosly
#101499 commented on
Jul 23, 2025 • 0 new comments -
Profiler panning/zooming doesn't work with a trackpad
#108840 commented on
Jul 23, 2025 • 0 new comments -
[TRACKER] Unit tests to add or improve
#43440 commented on
Jul 23, 2025 • 0 new comments -
Rename `owned` parameter in `find_child()` to `match_owner` to reduce semantic confusion
#108776 commented on
Jul 23, 2025 • 0 new comments -
4.5 dev 5 crash on win11 nvidia except opengl3
#107447 commented on
Jul 23, 2025 • 0 new comments -
Major framerate drop on Windows when moving mouse in very simple project, unless profiling
#60646 commented on
Jul 23, 2025 • 0 new comments -
The property string "Physics Layer %d" in TileSet editor has not been got translated
#99335 commented on
Jul 23, 2025 • 0 new comments -
Add `String.strip_bbcode()` and `String.bbcode_escape()` BBCode methods
#78310 commented on
Jul 25, 2025 • 0 new comments -
is_in_tree returns false even though node is in tree
#107921 commented on
Jul 28, 2025 • 0 new comments -
Multiline selections do not work with Find in files
#108185 commented on
Jul 28, 2025 • 0 new comments -
Uniforms break particle shaders after conversion from a ParticleProcessMaterial
#101456 commented on
Jul 28, 2025 • 0 new comments -
scaling node3d containing character3d to <0 causes hang (gpu or system)
#101425 commented on
Jul 28, 2025 • 0 new comments -
Duplicating TileMapLayers with scene tiles causes them to double on the copy
#101374 commented on
Jul 28, 2025 • 0 new comments -
RayCast3D movement inside CharacterBody3D if calling CharacterBody3D movement in another script
#101372 commented on
Jul 28, 2025 • 0 new comments -
Transparent + no culling + deep parallax depth crashes editor
#34629 commented on
Jul 28, 2025 • 0 new comments -
UV Map corruption on GLB import
#100172 commented on
Jul 28, 2025 • 0 new comments -
Dragging a scene file after searching incorrectly treats it as the open scene, causing a circular dependency warning.
#103746 commented on
Jul 28, 2025 • 0 new comments -
CompressedTexture2DArray not loading properly
#106627 commented on
Jul 28, 2025 • 0 new comments -
C# Manually created plugin isn't detected
#108803 commented on
Jul 28, 2025 • 0 new comments -
Crash while trying to create D3D12 device when neither D3D12 nor Vulkan are supported
#107562 commented on
Jul 28, 2025 • 0 new comments -
Unnecessary floating point digits being serialized in some (but not all) cases
#107095 commented on
Jul 28, 2025 • 0 new comments -
KinematicBody2D can push other KinematicBody2D
#34345 commented on
Jul 28, 2025 • 0 new comments -
VisibleOnScreenEnabler3D editor gizmo behaves differently from other 3D nodes
#102884 commented on
Jul 28, 2025 • 0 new comments -
InputMap.action_erase_events() makes actions get stuck as pressed
#108710 commented on
Jul 28, 2025 • 0 new comments -
Vulkan: WorldEnvironment Glow effect's size is resolution-dependent
#54518 commented on
Jul 28, 2025 • 0 new comments -
Bind Blender-style translate, rotate and scale shortcuts in the 3D editor
#78148 commented on
Jul 25, 2025 • 0 new comments -
[Draft] Add support for nullable types in GDScript
#76843 commented on
Jul 28, 2025 • 0 new comments -
Add `PhysicsServer2/3D::space_step()` to step physics simulation manually
#76462 commented on
Jul 22, 2025 • 0 new comments -
New setting Generate Colliders into the Advanced Import Settings dialog
#70256 commented on
Jul 26, 2025 • 0 new comments -
Tweak editor atlas import error texture
#69173 commented on
Jul 26, 2025 • 0 new comments -
New SampleRate audio effect
#68768 commented on
Jul 25, 2025 • 0 new comments -
Fix import logic for VRAM compressed texture formats
#42118 commented on
Jul 26, 2025 • 0 new comments -
The moment you change an area to process mode disabled, body_exited signal will be emited
#108775 commented on
Jul 28, 2025 • 0 new comments -
Performance issue in godot 4.4 for android!
#104194 commented on
Jul 28, 2025 • 0 new comments -
Clip children clips CollisionShape2D visualization.
#108800 commented on
Jul 28, 2025 • 0 new comments -
PointLight2D shadow_filter = SHADOW_FILTER_NONE still applies a filter in Forward+ and Mobile rendering when it shouldn't
#101312 commented on
Jul 28, 2025 • 0 new comments -
Inconsistent is_on_wall() reporting behavior
#76756 commented on
Jul 28, 2025 • 0 new comments -
Engine crash when clicking on AssetLib tab
#108681 commented on
Jul 28, 2025 • 0 new comments -
CurveTexture.get_image() return null?
#86182 commented on
Jul 28, 2025 • 0 new comments -
Script editor: Method tooltips blocks mouse-wheel scrolling when open in 4.5
#108409 commented on
Jul 28, 2025 • 0 new comments -
Theme scale behaves incorrectly and does not apply
#83547 commented on
Jul 28, 2025 • 0 new comments -
Reloading Scene with CSGPolygon3D in Path3D Causes "!is_inside_tree()" Error
#95401 commented on
Jul 28, 2025 • 0 new comments -
Memory leak with circular reference in GDscript
#7038 commented on
Jul 28, 2025 • 0 new comments -
Editor does not use Godot icon on Wayland (uses default Wayland icon instead)
#87747 commented on
Jul 27, 2025 • 0 new comments -
Lack of approach to get the name of a inner class if inst_to_dict in @GDScript is deprecated
#107555 commented on
Jul 27, 2025 • 0 new comments -
Reimported 3D models not updating in Instanced Scene
#75970 commented on
Jul 27, 2025 • 0 new comments -
Polygon Editor, Point Grab Radius not working
#106788 commented on
Jul 27, 2025 • 0 new comments -
Animation truncated/cut short/incomplete when importing from blender .blend file.
#91340 commented on
Jul 26, 2025 • 0 new comments -
Multiple MultiplayerSynchronizer's under MultiplayerSpawner with different public_visibility states prints error
#68508 commented on
Jul 26, 2025 • 0 new comments -
GPUParticles don't emit finished signal when oneshot is set true in gdscript
#93991 commented on
Jul 26, 2025 • 0 new comments -
Tiny mouse pointer under wayland
#96459 commented on
Jul 26, 2025 • 0 new comments -
Mipmaps Limit import setting is not respected
#63934 commented on
Jul 26, 2025 • 0 new comments -
AudioStreamImportSettingsDialog: loop offset field only allows values with up to three decimals, causing a loop point imprecision that sometimes leads to an audible pop when looping
#87427 commented on
Jul 26, 2025 • 0 new comments -
Custom icon conversion for light themes not working
#108770 commented on
Jul 26, 2025 • 0 new comments -
Inconsistant Visual Shader Dropdown Size
#108609 commented on
Jul 26, 2025 • 0 new comments -
lag when choosing a scene super class and in all full screen floating windows
#101041 commented on
Jul 26, 2025 • 0 new comments -
Lag Spikes when moving CharacterBody2D through large TileMap2D with collision
#83835 commented on
Jul 25, 2025 • 0 new comments -
Improve tool script debugging
#5983 commented on
Jul 25, 2025 • 0 new comments -
Implement mouse wheel scrolling, panning and zooming in AnimationTree widget
#108662 commented on
Jul 25, 2025 • 0 new comments -
Wrong icon in file system dock
#107522 commented on
Jul 25, 2025 • 0 new comments -
OpenGL: 2D MSAA antialiasing is not reimplemented yet (3D available since 4.3.dev1)
#69462 commented on
Jul 28, 2025 • 0 new comments -
Building the summator module from docs as shared module results in error
#15675 commented on
Jul 28, 2025 • 0 new comments -
DirectionalLight3D shadows don't use the Shadow Max Distance property when the camera is in orthogonal mode (it uses the camera's Far distance instead)
#58332 commented on
Jul 28, 2025 • 0 new comments -
FXAA and SMAA break with resolution scales different from `1.0` due to being performed after scaling
#68096 commented on
Jul 28, 2025 • 0 new comments -
Godot 4 does not respect OS power settings, always selects high performance GPU.
#58430 commented on
Jul 28, 2025 • 0 new comments -
AssetLib stuck in "loading" for 60s
#69854 commented on
Jul 28, 2025 • 0 new comments -
Vulkan Forward+: Scaling a decal non-uniformly causes clustering artifacts to appear
#73945 commented on
Jul 28, 2025 • 0 new comments -
Bools are implicitly cast to ints
#40249 commented on
Jul 28, 2025 • 0 new comments -
Gaps (or Seams) Between Multiple Materials on Mesh
#86170 commented on
Jul 28, 2025 • 0 new comments -
Antialiasing property is ignored when rendering Line2D or Polygon2D
#62954 commented on
Jul 28, 2025 • 0 new comments -
Mobile renderer: Angular Distance (PCSS) does not work with DirectionalLight3D shadows
#55882 commented on
Jul 28, 2025 • 0 new comments -
Importing image as Texture2DArray does not work and produces errors.
#72573 commented on
Jul 28, 2025 • 0 new comments -
Changing node parent produces Area2D/3D signal duplicates
#14578 commented on
Jul 28, 2025 • 0 new comments -
Godot 4.3 Doesn't Fully Maximise on Larger Monitors.
#101057 commented on
Jul 28, 2025 • 0 new comments -
Crashing when clicking on material slot
#103615 commented on
Jul 28, 2025 • 0 new comments -
GPUParticles3D nodes skip update for one frame whenever a new GPUParticles3D is created
#101758 commented on
Jul 27, 2025 • 0 new comments -
No method for setting an Texture2DRD with an rd_format_srgb resulting in incorrect display in either 3d or 2d
#103836 commented on
Jul 27, 2025 • 0 new comments