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Broken textures when using VRAM Compressed #108926

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Description

@passivestar

Tested versions

Broken: v4.5.beta3.official [4d1f26e]
Works: v4.5.beta2.official [e1b4101]

System information

Godot v4.5.beta3 - macOS Sequoia (15.1.0) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M1 Max (Apple7) - Apple M1 Max (10 threads) - 32.00 GiB memory

Issue description

Looks like this with VRAM Compressed in a new empty project with a jpg from polyhaven:

Image

Steps to reproduce

MRP

Minimal reproduction project (MRP)

vramcompressed.zip

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