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Mastering Python Design Patterns

Mastering Python Design Patterns - Second Edition

By : Kamon Ayeva, Kasampalis
3.3 (9)
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Mastering Python Design Patterns

Mastering Python Design Patterns

3.3 (9)
By: Kamon Ayeva, Kasampalis

Overview of this book

Python is an object-oriented scripting language that is used in a wide range of categories. In software engineering, a design pattern is an elected solution for solving software design problems. Although they have been around for a while, design patterns remain one of the top topics in software engineering, and are a ready source for software developers to solve the problems they face on a regular basis. This book takes you through a variety of design patterns and explains them with real-world examples. You will get to grips with low-level details and concepts that show you how to write Python code, without focusing on common solutions as enabled in Java and C++. You'll also fnd sections on corrections, best practices, system architecture, and its designing aspects. This book will help you learn the core concepts of design patterns and the way they can be used to resolve software design problems. You'll focus on most of the Gang of Four (GoF) design patterns, which are used to solve everyday problems, and take your skills to the next level with reactive and functional patterns that help you build resilient, scalable, and robust applications. By the end of the book, you'll be able to effciently address commonly faced problems and develop applications, and also be comfortable working on scalable and maintainable projects of any size.
Table of Contents (17 chapters)
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Singleton

The singleton pattern restricts the instantiation of a class to one object, which is useful when you need one object to coordinate actions for the system.

The basic idea is that only one instance of a particular class, doing a job, is created for the needs of the program. To ensure that this works, we need mechanisms that prevent the instantiation of the class more than once and also prevent cloning.

Real-world examples

In a real-life scenario, we can think of the captain of a ship or a boat. On the ship, he is the one in charge. He is responsible for important decisions, and a number of requests are directed to him because of this responsibility.

In software, the Plone CMS has, at its core, an implementation of...

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Mastering Python Design Patterns
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