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Hands-On System Programming with C++

Hands-On System Programming with C++

By : Quinn
4 (7)
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Hands-On System Programming with C++

Hands-On System Programming with C++

4 (7)
By: Quinn

Overview of this book

C++ is a general-purpose programming language with a bias toward system programming as it provides ready access to hardware-level resources, efficient compilation, and a versatile approach to higher-level abstractions. This book will help you understand the benefits of system programming with C++17. You will gain a firm understanding of various C, C++, and POSIX standards, as well as their respective system types for both C++ and POSIX. After a brief refresher on C++, Resource Acquisition Is Initialization (RAII), and the new C++ Guideline Support Library (GSL), you will learn to program Linux and Unix systems along with process management. As you progress through the chapters, you will become acquainted with C++'s support for IO. You will then study various memory management methods, including a chapter on allocators and how they benefit system programming. You will also explore how to program file input and output and learn about POSIX sockets. This book will help you get to grips with safely setting up a UDP and TCP server/client. Finally, you will be guided through Unix time interfaces, multithreading, and error handling with C++ exceptions. By the end of this book, you will be comfortable with using C++ to program high-quality systems.
Table of Contents (16 chapters)
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Summary

In this chapter, we reviewed the different integer types (and briefly reviewed the floating point types) that are provided by C and C++ for system programming. We started with a discussion on the default types provided by C and C++ and the pros and cons associated with these types, including the common int type, explaining what it is, and how it is used. Next, we discussed the standard integer types provided by stdint.h and how they address some of the issues with the default types. Finally, we concluded this chapter with a discussion on structure packing and the issues associated with type conversions and optimizations that the compiler can make in different scenarios.

In the next chapter, we will cover changes made by C++17, a C++ specific technique called Resource Acquisition Is Initialization (RAII) and provide an overview of the Guideline Support Library (GSL).

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Hands-On System Programming with C++
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