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Hands-On System Programming with Go

Hands-On System Programming with Go

By : Alex Guerrieri
3.3 (3)
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Hands-On System Programming with Go

Hands-On System Programming with Go

3.3 (3)
By: Alex Guerrieri

Overview of this book

System software and applications were largely created using low-level languages such as C or C++. Go is a modern language that combines simplicity, concurrency, and performance, making it a good alternative for building system applications for Linux and macOS. This Go book introduces Unix and systems programming to help you understand the components the OS has to offer, ranging from the kernel API to the filesystem. You'll then familiarize yourself with Go and its specifications. You'll also learn how to optimize input and output operations with files and streams of data, which are useful tools in building pseudo-terminal applications. You'll gain insights into how processes communicate with each other, and learn about processes and daemon control using signals, pipes, and exit codes. This book will also enable you to understand how to use network communication using various protocols, including TCP and HTTP. As you advance, you'll focus on Go's best feature - concurrency, which will help you handle communication with channels and goroutines, other concurrency tools to synchronize shared resources, and the context package to write elegant applications. By the end of this book, you will have learned how to build concurrent system applications using Go
Table of Contents (24 chapters)
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1
Section 1: An Introduction to System Programming and Go
5
Section 2: Advanced File I/O Operations
9
Section 3: Understanding Process Communication
14
Section 4: Deep Dive into Concurrency
19
Section 5: A Guide to Using Reflection and CGO

Handling signals

Signals are the other inter-process communication tools that Unix operating systems offer. They are integer values that can be sent from one process to another process, giving our application the capability of communicating with more processes than just the parent. By doing so, the application is capable of interpreting the incoming signals and can also send signals to other processes.

Handling incoming signals

The normal behavior for a Go application is to handle some incoming signals, including SIGHUP, SIGINT, and SIGABRT, by terminating the application. We can replace this standard behavior with a custom behavior that intercepts all or some of the signals and acts accordingly.

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Hands-On System Programming with Go
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