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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri Jr.
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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri Jr.

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
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1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Questions

  1. Which design pattern would likely be used to restore a system based on previous settings?
  2. What design pattern category does the null object pattern belong to?
  3. What is the purpose of the object dependency in the observer design pattern?
  4. Which design pattern allows an object to change its behavior based on internal state changes?
  5. Which design pattern allows you to individually encapsulate a set of interchangeable algorithms?
  6. Which design pattern involves creating an algorithm template with processing steps relegated to child classes?
  7. Which design pattern permits objects to be sent to a series of receivers without the sender being concerned about which receiver handles the request?
  8. What other name is the command design pattern referenced?
  9. What is the Interpreter design pattern used for?
  10. Under which Java interface does the iterator design pattern rely on?

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Hands-On Design Patterns with Java
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