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Showing posts with label CreateRemoteThread. Show all posts
Showing posts with label CreateRemoteThread. Show all posts

Monday, October 22, 2012

Exception Driven "Debugging": Getting behind anti debugging tricks.

Of course, every debugging is exception driven. At least because a breakpoint generates debug exception wich is passed to debugger. In this article, however, I will refer to regular exceptions.

There are tens if not hundreds of software protectors used by software vendors around the globe. Some are good, some are less good, in either case, vendors rarely use them in a proper way, thinking that simply enabling anti-debugging features, provided by protector of their choice, is enough. I have seen it myself - a widely known commercial application, protected using Themida (which is one of the most complicated protectors) remains SOOO unprotected, that Themida is not even notices during the extraction of relatively sensitive information using the application itself.

However, the purpose of this article is not to discuss pros and cons of Themida or any other protector, nor do I have any intention to disgrace any of the software vendors. The purpose is to describe a relatively easy way of bypassing common anti debugging tricks (including Windows DRM protection)  with DLL injection.

As the term "anti debugging" states - such methods target modern debuggers. There are several commonly known tricks:
  1. IsDebuggerPresent() - you would be surprised to know how many vendors rely on this API alone;
  2. Additional methods of debugger presence detection;
  3. IAT modification - which is not really worth trying;
  4. Redirection of debugging API (e.g. to an infinite loop).
  5. And some more.
Point #4 does not let you to implement your own debugger in a hope that it would not be noticed by the victim program (many beginners fall out at this point).

Point #3 - how much can you modify the IAT? I mean, system loader has to still be able to parse it, thus, if system loader can - everyone can.

Point #1 is not even worth further mentioning here.

In this article I am going to describe a simple way (although, some may cry and say it is a hard way) to get around most of anti debugging tricks without even noticing their presence by implementing a simple pseudo debugger dll, which is to be injected into the target process.


Step #1. Preparations

In order to use any debugger, you have to know where to set your breakpoints. Otherwise, the whole process is meaningless. But how can you define proper locations if the executable on disc is encrypted (e.g. with Themida) and you still cannot attach a debugger to see what is going on inside?

The solution is quite simple. Simple in deed. Windows provides us with all the instruments to read the memory of another process (given that you have sufficient access rights) with OpenProcess(), ReadProcessMemory() and NtQueryInformationProcess() API functions. Using those, you can simply dump the decrypted executable and any of its modules (DLLs) to a separate file on disc.

NtQueryInformationProcess() provides you with the address of the PEB (see this post for more information on PEB) of the target process. Then you simply parse the linked list of loaded modules, get the base address (module handle) and the image size for each, then use ReadProcessMemory to copy the image to a file. One complication, though, you will have to use ReadProcessMemory in order to access the PEB of the remote process.

Once you have dumped the target image to a file, such file can be easily loaded into IDA Pro, disassembled and researched statically.


Step #2. Injector and DLL

I do not see any reason to describe the DLL injection process here, as it has been described many times, even in this blog. You are free to use standard injection method, advanced DLL injection method or use this method if you have problems with the two previously mentioned.


DllMain()

It is suggested not to perform any heavy action in this function, however, we do not really have a choice (although, you can launch a separate thread). First thing to do is to suspend all running threads (except the current one of course). The problem is that Windows has no API function that would allow you to enumerate threads of a single process, instead, it lets you go through all the threads in the system. See MSDN pages for Thread32First and Thread32Next - there should be a perfect example of getting threads of the current process. Once all the threads are suspended, you are ready to proceed.


Installation of breakpoints 

No, we are not going to use regular 0xCC software breakpoints, neither are we going to make any use of hardware breakpoints here. Instead, we are going to place an instruction that would raise an exception to the location of desired breakpoint. To keep such instruction short and to avoid changing the values of the registers, 'AAM 0' seems to be a perfect candidate. It only takes two bytes 0xD4 0x00 and raises the EXCEPTION_INT_DIVIDE_BY_ZERO exception (exception code 0xC0000094).

Use the VirtualProtect() function to change the access rights of the target address, so you can alter its content, backup the original two bytes from that address and overwrite them with 0x00D4

VirtualProtect((LPVOID)(target & ~0xFFF), 0x1000, PAGE_EXECUTE_READWRITE, (PDWORD)&prevProtect);
*((unsigned short*)target) = 0x00D4;
VirtualProtect((LPVOID)(target & ~0xFFF), 0x1000, prevProtect, (PDWORD)&prevProtect);

Now the victim process is almost ready to be continued. One thing left - exception handler. We will use vectored exception handling mechanism as it allows our handler to be (at least among) the first to handle an exception. Once the handler has been added with AddVectoredExceptionHandler(), you may resume the suspended threads of the process.



Handler

One important thing to do once your handler gets control, is to check for the address where the exception occurred and for the exception code, as we have no intention to deal with irrelevant exceptions:

LONG CALLBACK handler(PEXCEPTION_POINTERS ep)
{
   if(ep->ContextRecord->Eip == target && ep->ExceptionRecord->ExceptionCode == 0xC0000094)
   {
      // Do your stuff here
   }
   else
      // Optionally log other exceptions
      return EXCEPTION_CONTINUE_SEARCH;
   return EXCEPTION_CONTINUE_EXECUTION;
}


Your Stuff

One of the parameters you get with your handler is the pointer to the CONTEXT structure, which provides you with the content of all the registers at the time of the exception. Needless to mention, that you have the access to the process' memory as well. Just as you were in a debugger with the only difference - you have to implement the routine that would show you the data you are interested in. Do not forget to emulate the original instruction replaced by the pseudo breakpoint and advance the Eip accordingly before returning from handler.

One more thing to mention - it may be a good idea to suspend all other threads of the victim process while in the 'your stuff' portion of the handler.


Stability

I am not claiming this method to be bullet proof and I am more than sure ( I simply know) - there are ways to defeat it, however, personally, I have not yet met such software. In addition - this method is tested and stable.


Hope this article was helpful. See you at the next.

P.S. Lazy guys, nerds, etc., do not cry for sources. This method is really simple. Besides, if copy/paste is the only programming technique you are aware of, then, probably, this blog is not the right place for you.

Wednesday, May 30, 2012

CreateRemoteThread. Bypass Windows 7 Session Separation

Internet is full of programmers' forums and those forums are full with questions about CreateRemoteThread Windows API function not working on Windows 7 (when trying to inject a DLL). Those posts made by lucky people, somehow, redirect you to the MSDN page dedicated to this API, which says: "Terminal Services isolates each terminal session by design. Therefore, CreateRemoteThread fails if the target process is in a different session than the calling process." and, basically, means - start the process from your injector as suspended, inject your DLL and then resume the process' main thread. This works... Most of the time... But sometimes you really need to inject your code into a running process. Isn't there a way to do that? Well, there is. As a matter of fact, it is so easy, that I decided not to attach my source code to this article (mainly, because I am too lazy to make it look readable :) ). It appears to be that I am not the only one lazy here :), so I have uploaded the source code.

Let me start as usual, with a note for nerds in order to avoid meaningless comments and stupid discussions. 
The code provided within the article is for example purposes only. Error checks have been omitted on purpose. Yes, there may be another, probably even better, way of doing this. No, manual DLL mapping is not better unless you have plenty of time and nothing to do with it.

All others, let's get to business :)


Opening the Victim Process

This is the easiest part. At this stage you will see whether you are able to inject your code or not (in case of a system process, for example). Nothing unusual here - you simply invoke the good old OpenProcess API

HANDLE WINAPI OpenProcess(
       DWORD dwDesiredAccess, /* in our case PROCESS_ALL_ACCESS */
       BOOL  bInheritHandle, /* no need, so FALSE */
       DWORD dwProcessId /* self explanatory enough */
);

which opens the process specified by dwProcessId and returns a handle to that process, unless, you have no sufficient rights to access that process.


Reading the Shellcode

What you usually see in the examples of shellcode over the internet, is an unsigned char array of hexadecimal values somewhere in the C code. Helps to keep the amount of files smaller, but is not really comfortable to deal with. I decided to store the shellcode in a separate binary file, produced with FASM (Flat Assembler):

use32
   ; offset of the LoadLibraryA address within the shellcode
   dd    func
   ; save all registers
   push  eax ebx ecx edx ebp edi esi
   ; get your EIP
   call  next
next:
   pop   eax
   mov   ebx, eax
   ; get the address of the DLL name
   mov   eax, string - next
   ; do this to avoid possible negative values (due to sign extend)
   movzx eax, al
   add   eax, ebx
   ; pass it to the LoadLibraryA API
   push  eax
   ; get the address of the LoadLibraryA function
   mov   eax, func - next
   movzx eax, al
   add   eax, ebx
   mov   eax, [eax]
   ; call LoadLibraryA
   call  eax
   ; restore registers
   pop   esi edi ebp edx ecx ebx eax
   ; return
   ret
func     dd 0x12345678 ; placeholder for the address
string:

Compiling this code with FASM.EXE will produce a raw binary file, where all offsets are 0 - based. There are some parts in the code above, that may require some additional explanation (for example, why does it not end with ExitThread()). I am aware of this and I will provide you with the explanation a little bit later.

For now, allocate an unsigned char buffer for your shellcode. Make this buffer large enough to contain the shellcode and the name of the DLL (my assumption is, that you passed that name as a command line parameter to your injector). with it's terminating zero.

Once you have read the shellcode into that buffer - append the name of the DLL (which may be a full path to the DLL) to the end of the shellcode with, for example, memcpy() function. Half done with it. Now we still have to "tell" the shellcode where the LoadLibraryA API function is located in memory. Fortunately, the load address randomization in Windows is far from being perfect (addresses  of loaded modules may vary between subsequent reboots, but are the same for all processes). This means that, just as in usual DLL injection, we obtain the address of this API in our process by calling good old GetProcAddress(GetModuleHandleA("kernel32.dll"), "LoadLibraryA") and save it to the "func" variable of the shellcode. Due to the fact that our shellcode may vary in size from time to time (that depends on the needs), we saved the offset to that variable in the first four bytes of the shellcode, which eliminates the need to hardcode the offset. Simply do the following:

*(unsigned int*)(shellcode_ptr + *(int*)(shellcode_ptr)) = (unsigned int)LoadLibraryA_address;

Our shellcode is ready now.


"Create remote thread" without CreateRemoteThread()

As the title of this paragraph suggests - we are not going to use the CreateRemoteThread(). In fact, we are not going to create any thread in the victim process (well, the injected DLL may, but the shellcode won't).


Code Injection

Surely, we need to move our shellcode into the victim process' address space in order to load or library. We are doing it in the same manner, as we would copy the name of the DLL in regular DLL injection procedure:
  1. Allocate memory in the remote process with
    LPVOID WINAPI VirtualAllocEx(
       HANDLE hProcess, /* the handle we obtained with OpenProcess */
       LPVOID lpAddress, /* preferred address; may be NULL */
       SIZE_T dwSize, /* size of the allocation in bytes */
       DWORD  flAllocationType, /* MEM_COMMIT */
       DWORD  flProtect /* PAGE_EXECUTE_READWRITE */
    );
    This function returns the address of the allocation in the address space of the victim process or NULL if it fails.
  2. Copy the shellcode into the buffer we've just allocated in the address space of the victim process:
    BOOL WINAPI WriteProcessMemory(
       HANDLE   hProcess, /* same handle as above */
       LPVOID   lpBaseAddress, /* address of the allocation */
       LPCVOID  lpBuffer, /* address of the local buffer with the shellcode */
       SIZE_T   nSize, /* size of the shellcode together with the appended                                 NULL-terminated string */
  3.    SIZE_T   *lpNumberOfBytesWritten /* if this is zero - check your code */
    );
    If the return value of this function is non zero - we have successfully copied our shellcode into the victim process' address space. It may also be a good idea to check the value returned in the lpNumberOfBytesWritten.

Make It Run
So, we have copied our shell code. The only thing left, is to make it run, but we cannot use the CreateRemoteThread() API... Solution is a bit more complicated.

First of all, we have to suspend all threads of the victim process. In general, suspending only one thread is enough, but, as we cannot know for sure what is going on there, we should suspend them all. There is no specific API that would provide us with the list of threads for a specified process, instead, we have to create a snapshot with CreateToolhelp32Snapshot, which provides us with the list of all currently running threads of all processes running in the system:

HANDLE WINAPI CreateToolhelp32Snapshot(
   DWORD dwFlags, /* TH32CS_SNAPTHREAD = 0x00000004 */
   DWORD th32ProcessID /* in this case may be 0 */
);

This function returns the handle to the snapshot, which contains information on all present threads. Once we have this, we "iterate through the list" with Thread32First and Thread32Next API functions:

BOOL WINAPI Thread32First(
   HANDLE hSnapshot, /* the handle to the snapshot */
   LPTHREADENTRY32 lpte /* pointer to the THREADENTRY32 structure */
);

The Thread32Next has the same prototype as Thread32First.

typedef struct tagTHREADENTRY32{
   DWORD dwSize; /* size of this struct; you have to initialize this field before use */
   DWORD cntUsage; 
   DWORD th32ThreadID; /* use this value to open thread for suspension */
   DWORD th32OwnerProcessID; /* compare this value against the PID of the victim 
                              to filter out threads of other processes */
   LONG  tpBasePri;
   LONG  tpDeltaPri;
   DWORD dwFlags;
} THREADENTRY32, *PTHREADENTRY32;

For each THREADENTRY32 with matching th32OwnerProcessID, open it with OpenThread() and suspend with SuspendThread:

HANDLE WINAPI OpenThread(
   DWORD dwDesiredAccess, /* THREAD_ALL_ACCESS */
   BOOL  bInheritHandle, /* FALSE */
   DWORD dwThreadId /* th32ThreadID field of THREADENTRY32 structure */
);

and

DWORD WINAPI SuspendThread(
   HANDLE hThread, /* Obtained by OpenThread() */
);

Don't forget to CloseHandle(openedThread) :)

Take the first thread, once it is opened (actually, you can do that with any thread that belongs to the victim process) and suspended, and get its CONTEXT (see "Community Additions" here) using the GetThreadContext API:

BOOL WINAPI GetThreadContext(
   HANDLE    hThread, /* handle to the thread */
   LPCONTEXT lpContext /* pointer to the CONTEXT structure */
);

Now, when all the threads of the victim process are suspended, we are may do our job. The idea is to redirect the execution flow of this thread to our shellcode, but make it in such a way, that the shellcode would return to where the suspended thread currently is. This is not a problem at all, as we have the CONTEXT of the thread. The following code does that just fine:

/* "push" current EIP of the thread onto its stack, so that the ret instruction in the shellcode returns the execution flow to this address (which is somewhere in WaitForSingleObject for suspended threads) */
ctx.Esp -= sizeof(unsigned int);
WriteProcessMemory(victimProcessHandle, 
                   (LPVOID)ctx.Esp, 
                   (LPCVOID)&ctx.Eip,
                   sizeof(unsigned int),
                   &bytesWritten);
/* Set the EIP to our injected shellcode; do not forget to skip the first four bytes */
ctx.Eip = remoteAddress + sizeof(unsigned int);

Almost there. All we have to do now, is resume the previously suspended threads in the same manner (iterating with Thread32First and Thread32Next with the same snapshot handle).

Don't forget to close the victim process' handle with CloseHandle() ;)


Shellcode

After all this, the execution flow in the selected thread of the victim process reaches our shellcode, which source code should be pretty clear now. It simply calls the LoadLibraryA() API function with the name/path of the DLL we want to inject.

One important note - it is a bad practice to do anything "serious" inside the DllMain() function. My suggestion is - create a new thread in DllMain() and do all the job there, so that it may return safely.

Hope this article was helpful.

Have fun injecting and see you at the next.