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60 Pull requests merged by 43 people
-
Core: Fix translation remaps incorrectly falling back
#103838 merged
Aug 1, 2025 -
Fix
Image
nearest and cubic resizing bias#109123 merged
Aug 1, 2025 -
Fix unfiltered error output in tests
#109094 merged
Aug 1, 2025 -
Add search keywords for CheckButton and ButtonGroup
#109089 merged
Aug 1, 2025 -
Use
EditorUndoRedoManager
to track the property changes of the configuredInputEvent
in the plugin#109016 merged
Aug 1, 2025 -
Update GraphNode selection logic if not visible
#108996 merged
Aug 1, 2025 -
[SVGTexture] Always use real values for
texture_set_size_override
.#109139 merged
Aug 1, 2025 -
D3D12: Fix shader model check, initialization error handling
#108919 merged
Aug 1, 2025 -
Clarify the behavior of
RigidBody.CENTER_OF_MASS_MODE_AUTO
#109180 merged
Aug 1, 2025 -
Fix inconsistent thumbnail width
#109199 merged
Aug 1, 2025 -
Fix FindClass() failing to find Dictionary on Android leading to crash
#109188 merged
Aug 1, 2025 -
Dedupe images during GLTF Export
#109181 merged
Aug 1, 2025 -
Improve documentation on "physics spiral of death" in ProjectSettings
#98250 merged
Jul 31, 2025 -
Update OptionButton documentation
#102350 merged
Jul 31, 2025 -
Fix external resource IDs being lost for default properties
#109122 merged
Jul 31, 2025 -
Prevent generating Editor 3D scene preview in headless mode.
#109116 merged
Jul 31, 2025 -
Fix editor segfault when using a
Path3D
without aCurve3D
#109059 merged
Jul 31, 2025 -
Clear SceneTreeDock's previous node selection when removing edited scene
#109130 merged
Jul 31, 2025 -
Rename Camera2D set_position_smoothing_enabled parameter
#109147 merged
Jul 31, 2025 -
Allow processing low priority threads on calling thread in the WTP.
#109151 merged
Jul 31, 2025 -
Improve documentation related to GridMap mesh/lightmap baking
#109164 merged
Jul 31, 2025 -
Update access-kit to 0.17.0
#108924 merged
Jul 31, 2025 -
Fix button down signal not emitting on first press after being disabled
#108921 merged
Jul 31, 2025 -
Fix opaque stencil rendering
#108044 merged
Jul 31, 2025 -
Update documentation for
DriverResource
enum .#108906 merged
Jul 31, 2025 -
Fix
!is_inside_tree
in csg node when reloading a scene#95414 merged
Jul 30, 2025 -
Fix
AudioListener3D
not tracking velocity for doppler#108051 merged
Jul 30, 2025 -
JavaClassWrapper: Add example to invoke constructor
#109115 merged
Jul 30, 2025 -
CI: Add headless import test
#109090 merged
Jul 30, 2025 -
Fix ColorPicker linear mode sliders color
#108328 merged
Jul 30, 2025 -
Remove outdated note from EditorScript description
#109074 merged
Jul 30, 2025 -
Avoid color conversion roundtrip in colorpicker
#109072 merged
Jul 30, 2025 -
MacOS: Fix embedded screen_get_scale API
#109064 merged
Jul 30, 2025 -
OpenGL: Fix crash at startup with "Thread Model" set to "Separate"
#109057 merged
Jul 30, 2025 -
Fix missing 3d gizmos
#109029 merged
Jul 30, 2025 -
Android: Fix system bar regression
#108557 merged
Jul 30, 2025 -
Ensure that threads only process one pump task
#108697 merged
Jul 30, 2025 -
Fix root auto-translate mode ignored for child nodes when generating POT
#108772 merged
Jul 30, 2025 -
Fix i18n for array property custom add button text
#106579 merged
Jul 30, 2025 -
Add missing copyright for pitch shift
#108797 merged
Jul 30, 2025 -
Fix font fallback for lines with only non-visual/control characters.
#108959 merged
Jul 30, 2025 -
Save the changes before duplicating resource files
#108816 merged
Jul 30, 2025 -
Fix debanding not being used in the 2D editor when enabled in Project Settings
#108950 merged
Jul 30, 2025 -
Fix RichTextLabel nested tables not sizing properly.
#108911 merged
Jul 30, 2025 -
CI: Use modern
--import
syntax in GHA#109026 merged
Jul 28, 2025 -
[macOS] Make document type icons look closer to current macOS system type icons.
#109008 merged
Jul 28, 2025 -
Remove Adreno 3xx flip workaround
#109042 merged
Jul 28, 2025 -
DAP: Cast request's
seq
value to int#108337 merged
Jul 28, 2025 -
Fix missing gizmo update when selection changes outside of 3D view
#107458 merged
Jul 28, 2025 -
Class docs: Fix ReflectionProbe note regarding Compatibility renderer support
#108271 merged
Jul 28, 2025 -
Add a way to filter neighbor points to AStar2D/3D
#108843 merged
Jul 28, 2025 -
Fix Tree cell text vertical alignment
#108995 merged
Jul 27, 2025 -
Update the OpenXR Vendors plugin for the XR editor to the latest stable version
#108956 merged
Jul 27, 2025 -
Fix Error when connecting signal with unbinds not yet existing function
#102258 merged
Jul 27, 2025 -
Fix Texture3D import not working
#92344 merged
Jul 27, 2025 -
Fix Editor crash during first scan in headless import mode.
#108992 merged
Jul 27, 2025 -
Autocompletion: Push empty call for lambdas
#108979 merged
Jul 27, 2025 -
[macOS] Add Tahoe 26.0 to version alias
#108978 merged
Jul 27, 2025 -
Fix ColorPresetButton
preset_focus
is set to wrong type in default theme#108814 merged
Jul 27, 2025 -
Align autoload popup columns to the left
#106861 merged
Jul 27, 2025
96 Pull requests opened by 56 people
-
Clean up `EditorPluginList`
#108987 opened
Jul 26, 2025 -
Add WMF video playing only audio.
#109002 opened
Jul 26, 2025 -
Add fast `Array` <-> `Vector<Variant>` conversions.
#109003 opened
Jul 26, 2025 -
Editor additions for MipMaps and rd_textures
#109004 opened
Jul 26, 2025 -
Fix random pitch upward bias in `AudioStreamRandomizer`
#109006 opened
Jul 26, 2025 -
Add Tapered Capsule 3D Shape and Mesh Classes
#109009 opened
Jul 26, 2025 -
Add the C# code equivalent to the documentation of Viewport.GetTexture()
#109010 opened
Jul 27, 2025 -
Round gradient colors
#109012 opened
Jul 27, 2025 -
CurveEditor: Add controls to change the range without affecting the curve
#109013 opened
Jul 27, 2025 -
Add confirmation dialog to filesystem dock when moving or copying files
#109017 opened
Jul 27, 2025 -
Fix SVGTexture oversampling in the tile map.
#109019 opened
Jul 27, 2025 -
Don't save code property of VisualShader
#109021 opened
Jul 27, 2025 -
Fix ColorPresetButton pressed color
#109025 opened
Jul 27, 2025 -
Remove unused member variables in EditorNode
#109027 opened
Jul 27, 2025 -
Make TextureRD use correct srgb format in 3D
#109030 opened
Jul 27, 2025 -
Include `SPACING_SPACE` in tab stops calculation.
#109031 opened
Jul 27, 2025 -
[macOS] Add input action (CMD + W) to close dialogs.
#109035 opened
Jul 27, 2025 -
Add non-blocking `ResourceLoader::load_threaded` option without polling.
#109036 opened
Jul 27, 2025 -
Update `ClassDB::class_call_static` doc
#109039 opened
Jul 28, 2025 -
Fix index mismatch in `Performance` when some modules are disabled
#109040 opened
Jul 28, 2025 -
View resource signals in the Connections Dock
#109043 opened
Jul 28, 2025 -
[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
#109046 opened
Jul 28, 2025 -
Clean up `CompressedTexture` loading
#109047 opened
Jul 28, 2025 -
Relocate `add_root_node` method to `EditorInterface` from `EditorScript` and deprecate old method
#109049 opened
Jul 28, 2025 -
Fix overflowing render priority for stencil mode outline and xray
#109052 opened
Jul 28, 2025 -
Fix theming for debugger button
#109054 opened
Jul 28, 2025 -
Improve ViewportTexture errors when invalid node paths are used
#109056 opened
Jul 28, 2025 -
Prevent invalid and ambiguous tag names
#109058 opened
Jul 28, 2025 -
Add inspector Locking System
#109060 opened
Jul 28, 2025 -
Use safe ObjectID for mouse over controls.
#109063 opened
Jul 28, 2025 -
Support editing individual points of `VisibleOnScreenEnabler3D`
#109068 opened
Jul 29, 2025 -
Refactor VisibleOnScreenNotifier3D gizmo plugin to use Gizmo3DHelper
#109069 opened
Jul 29, 2025 -
Improve TextEdit Rendering and Focus Styling in Script Editor.
#109078 opened
Jul 29, 2025 -
[DRAFT] Support multi-threaded rendering with OpenGL on Android
#109080 opened
Jul 29, 2025 -
Add `visible_characters` and `visible_ratio` to the `Label3D`
#109081 opened
Jul 29, 2025 -
Improve `Skin` documentation
#109082 opened
Jul 29, 2025 -
Fix directional lights with disabled bake mode affecting VoxelGI
#109083 opened
Jul 29, 2025 -
Add `use_debanding` render mode and property to spatial shaders [allenwp update]
#109084 opened
Jul 29, 2025 -
Clarify when Container's `(pre_)sort_children` signal is emitted
#109085 opened
Jul 29, 2025 -
Fix `force_update_transform` not working on kinematic bodies
#109086 opened
Jul 29, 2025 -
Update HDR 2D documentation to include Compatibility support.
#109095 opened
Jul 29, 2025 -
Fix deprecated theme item usage in GraphEdit documentation
#109096 opened
Jul 29, 2025 -
Fix snapping logic in Range
#109100 opened
Jul 29, 2025 -
Add a documentation link to the renderer selection dialog
#109101 opened
Jul 29, 2025 -
GLTF: Fix minor niche edge case issues with accessors
#109102 opened
Jul 29, 2025 -
GLTF: Move accessor decoding functions to GLTFAccessor
#109103 opened
Jul 30, 2025 -
Unify Script Editor color pickers
#109104 opened
Jul 30, 2025 -
Avoid possible divide by zero in scene.
#109105 opened
Jul 30, 2025 -
Fix error after renaming animation in Animation Library Editor
#109108 opened
Jul 30, 2025 -
Forward mouse events to embedded no-focus windows.
#109109 opened
Jul 30, 2025 -
[3.x] `Batching` - Fix `MultiRect` casting to wrong type
#109111 opened
Jul 30, 2025 -
[iOS/macOS] Improve OS.get_memory_info
#109112 opened
Jul 30, 2025 -
Add `SVGTexture`support to `NinePatchRect` and `StyleBoxTexture`.
#109118 opened
Jul 30, 2025 -
Replace the current audio driver with Oboe on Android
#109120 opened
Jul 30, 2025 -
Add a shortcut for Toggle Access as Unique Name
#109124 opened
Jul 30, 2025 -
[3.x] Fix some `UBSan` warnings
#109125 opened
Jul 30, 2025 -
Use `point_grab_radius` setting in `Polygon2DEditor` bottom panel editor
#109133 opened
Jul 30, 2025 -
Patch `qoa.h` to fix sanitizer error
#109135 opened
Jul 30, 2025 -
[macOS] Add option for renaming system menus.
#109138 opened
Jul 30, 2025 -
WIP extra particle tools for seeking
#109142 opened
Jul 30, 2025 -
Add and enable default textures for other samplers
#109143 opened
Jul 30, 2025 -
GitHub Actions: Test project exporting on CI
#109146 opened
Jul 30, 2025 -
Use non-MSDF fallback for MSDF fonts if fallback is a color or non-scalable font.
#109152 opened
Jul 31, 2025 -
Improve auto-translation of the replication editor
#109153 opened
Jul 31, 2025 -
ShaderEditor Bug Fixes
#109154 opened
Jul 31, 2025 -
[3.x] Add `GDScript` optimizer
#109159 opened
Jul 31, 2025 -
Fix Android TTS on-demand init.
#109162 opened
Jul 31, 2025 -
Fix `CollisionShape2D` clip children
#109165 opened
Jul 31, 2025 -
Use a fixed-width font for the expression evaluator
#109166 opened
Jul 31, 2025 -
[Windows] Additionally use `cpuid` instruction to detect SSE4.2 support.
#109169 opened
Jul 31, 2025 -
Fix `printraw` causing infinite recursion in `Logger._log_message`
#109172 opened
Jul 31, 2025 -
Add documentation about logging from `Logger` not being supported
#109174 opened
Jul 31, 2025 -
Stop clearing editor_plugin_screen on script edit
#109176 opened
Jul 31, 2025 -
Improve GDScript error messages when using top-level or reserved keywords
#109179 opened
Jul 31, 2025 -
[macOS] Allow native dialog to select bundles and browse bundle content.
#109182 opened
Aug 1, 2025 -
Update toolbar on curve change in Path3D editor
#109184 opened
Aug 1, 2025 -
Prompt editor restart when reflection probe size is updated
#109186 opened
Aug 1, 2025 -
Fix editor CanvasItem 2D artifacts with rendering/2d/snap/snap_2d_transforms_to_pixel
#109190 opened
Aug 1, 2025 -
Refactor `_create_collision_shape` to use `MultiNodeEdit`
#109192 opened
Aug 1, 2025 -
RenderingDevice: Fix some image formats in TextureStorage
#109195 opened
Aug 1, 2025 -
Fix path post-processing edgecentered
#109196 opened
Aug 1, 2025 -
Break batch on Compatibility when primitive texture changes
#109198 opened
Aug 1, 2025 -
Fix inheriting from abstract classes dialog
#109203 opened
Aug 1, 2025 -
Make the behavior of `rendering/rendering_device/driver` consistent with `--rendering-device`
#109207 opened
Aug 1, 2025 -
Fix inaccurate description of `get_current_rendering_driver_name`
#109208 opened
Aug 1, 2025 -
Theora: Use libyuv
#109209 opened
Aug 1, 2025 -
[Windows] Add Intel Gen9.5 (Kaby Lake) GPUs to Angle blocklist.
#109210 opened
Aug 1, 2025 -
Remove const label from create_local_rendering_device
#109211 opened
Aug 1, 2025 -
Corrected the order of Diagonal Mode in Add Property#109204
#109214 opened
Aug 1, 2025 -
Fix `Basis` scale drift in `PathFollow3D`
#109215 opened
Aug 1, 2025 -
Improve RPC Error messages
#109216 opened
Aug 1, 2025 -
Make Rendering Device ref counted
#109218 opened
Aug 1, 2025 -
Cull descendant RPCs when any ancestor is not visible
#109219 opened
Aug 1, 2025 -
Remove spurious `Curve3D` `changed` signals
#109220 opened
Aug 1, 2025 -
Improve Multiplayer performance
#109221 opened
Aug 1, 2025 -
Fix inspector showing Projection fields in wrong order
#109222 opened
Aug 2, 2025
80 Issues closed by 31 people
-
Custom icon conversion for light themes not working
#108770 closed
Aug 2, 2025 -
Can not change color of path through the editor settings
#99160 closed
Aug 1, 2025 -
Localization remaps don't work for themes in exported project
#97263 closed
Aug 1, 2025 -
`GraphNode` can be grabbed & dragged while not visible.
#107262 closed
Aug 1, 2025 -
Crash when calling method with Dictionary argument in GodotAndroidPlugin from a thread
#109160 closed
Aug 1, 2025 -
Size Limit `Texture2D` import parameter cuts off bottom right
#109092 closed
Aug 1, 2025 -
`CodeEdit`'s gutter icons gives error when project run in the Game window with specific project settings
#109066 closed
Aug 1, 2025 -
Conflicting information in Window.Mode and DisplayServer.WindowMode description for exclusive mode
#82213 closed
Aug 1, 2025 -
Crash dereferencing null pointer in RenderingDevice::shader_create_from_bytecode_with_samplers
#103813 closed
Aug 1, 2025 -
Metadata in .res resources is not reliable
#107443 closed
Aug 1, 2025 -
resource load fails if changed dir
#109077 closed
Aug 1, 2025 -
C# Constructors with default values cannot be called for in-scene nodes
#109191 closed
Aug 1, 2025 -
Custom Godot build with DirectX support doesn't start
#109071 closed
Jul 31, 2025 -
Crash while trying to create D3D12 device when neither D3D12 nor Vulkan are supported
#107562 closed
Jul 31, 2025 -
`Node.duplicate` always uses scene instantiation, regardless if `DUPLICATE_USE_INSTANTIATION` was specified.
#109136 closed
Jul 31, 2025 -
External Editor Exec Path doesn't accept Command from PATH (Visual Studio Code)
#109137 closed
Jul 31, 2025 -
Focus creates strange behavior with button_down
#108908 closed
Jul 31, 2025 -
Stencil X-Ray inconsistencies using mobile and compatibility renderers
#107935 closed
Jul 31, 2025 -
GLTF files always cause `Parameter "t" is null.` errors during headless import
#108994 closed
Jul 31, 2025 -
Deselecting Path3D without Curve3D assigned crashes the editor
#109033 closed
Jul 31, 2025 -
AccessKit Unix version 0.14 causes crash in Godot 4.5Dev3 when viewing Debug>Errors on Linux
#107024 closed
Jul 31, 2025 -
External resource IDs change (and become "duplicates") after upgrading from 4.4.1 to 4.5.beta3
#108973 closed
Jul 31, 2025 -
Odd error messages after deleting the main scene
#44846 closed
Jul 31, 2025 -
Performance regression from 4.4 to 4.5.beta3 in large scene with lots of nodes
#108985 closed
Jul 31, 2025 -
Use-after-free of popup_pressing_edited_item when modifying tree items
#107774 closed
Jul 30, 2025 -
Selection becomes impossible after switching 3D scene in editor
#109126 closed
Jul 30, 2025 -
Color previews don't work with named color constants
#109127 closed
Jul 30, 2025 -
Tipado estático de :bool no funciona correctamente
#107961 closed
Jul 30, 2025 -
Editor needs restart to show change in debanding project setting
#108975 closed
Jul 30, 2025 -
Reloading Scene with CSGPolygon3D in Path3D Causes "!is_inside_tree()" Error
#95401 closed
Jul 30, 2025 -
Nested table in RichTextLabel always minimal width
#70190 closed
Jul 30, 2025 -
Node3DEditor::gizmo_bvh_ray_query broken after switching scene tabs
#108983 closed
Jul 30, 2025 -
Doppler effect calculation only takes `AudioStreamPlayer3D` velocity into account, not `AudioListener3D`
#107799 closed
Jul 30, 2025 -
Inherit in Auto Translate Mode is always generated by POT generation.
#108744 closed
Jul 30, 2025 -
4.4.1 freezes on load on NVIDIA when Physics > Run on Separate Thread is enabled
#105074 closed
Jul 30, 2025 -
Android status bar colours broken in 4.5.beta3 when Immersive Mode is off
#108543 closed
Jul 30, 2025 -
Unable to Put Multiple NewLines After Applying FontFile to RichTextLabel
#77936 closed
Jul 30, 2025 -
[macOS] Embedded game window return wrong `DisplayServer.screen_get_scale()`
#108949 closed
Jul 30, 2025 -
Colorpicker slider/spinbox yields incorrect values in rgb mode
#109065 closed
Jul 30, 2025 -
Editor sometimes does not display debanding
#108948 closed
Jul 30, 2025 -
3D gizmos disappearing and not showing back until reopening the scene
#109022 closed
Jul 30, 2025 -
Label incorrect line-height / line-gap
#109117 closed
Jul 30, 2025 -
Navigation required a "get_final_position()" for work
#108256 closed
Jul 30, 2025 -
Reparenting does not keep the transformation matrix
#109044 closed
Jul 30, 2025 -
Translation.get_message() only works for first loaded translation resource.
#109093 closed
Jul 30, 2025 -
C#: [Rpc] methods defined by source generators can't be found
#109061 closed
Jul 30, 2025 -
CompressedTexture2DArray not loading properly
#106627 closed
Jul 29, 2025 -
Error when importing an object exported by Procreate
#108450 closed
Jul 29, 2025 -
There is a problem building the mesh with SurfaceTool
#109079 closed
Jul 29, 2025 -
[BUG] Progressive freezing of the menu editor when adding animation keys in AnimationPlayer
#104483 closed
Jul 29, 2025 -
Save Mesh to File - Path Rename Failure
#108824 closed
Jul 29, 2025 -
Fonts can get embedded in themes in a such a way that adds long load times
#108901 closed
Jul 29, 2025 -
Shader Editor opened by default when opening a project
#108925 closed
Jul 29, 2025 -
ERROR: Parameter "camera" is null.
#108035 closed
Jul 28, 2025 -
Remove Control Spacers from editor and dialogs
#80577 closed
Jul 28, 2025 -
Select Mode Grabbers improperly transform Children of nodes with `size`
#107937 closed
Jul 28, 2025 -
TileSet keeps disappearing from TileMapLayer
#108014 closed
Jul 28, 2025 -
AnimatedSprite2D.frames becomes null immediately after assignment (despite valid resource)
#107811 closed
Jul 28, 2025 -
Editor Light Gizmos bug when switching to code and back
#106713 closed
Jul 28, 2025 -
Rendering output is vertically flipped on Android 7
#108817 closed
Jul 28, 2025 -
DAP: `request_seq` in responses is a float (regression)
#108288 closed
Jul 28, 2025 -
WebXR can no longer switch to XR mode in the Quest Browser
#107739 closed
Jul 28, 2025 -
Instant Closes
#109037 closed
Jul 28, 2025 -
Custom DirectX 12 build for Godot crashes & won't start
#109045 closed
Jul 28, 2025 -
Reflection Probe Cull Mask doesn't work well - Direct Lights disappeared
#108451 closed
Jul 28, 2025 -
Editor crash when using the Insert Key (Existing Tracks) button of a Skeleton3D
#108141 closed
Jul 28, 2025 -
Completion with nested classes/subclasses doesn't work
#104538 closed
Jul 28, 2025 -
Line2D Rendering Inconsistency Between Vulkan and OpenGL Backends
#109038 closed
Jul 28, 2025 -
Moving mouse around causes FPS drops, for some reason
#109032 closed
Jul 27, 2025 -
Signal is not connected when creating new method with binds
#107606 closed
Jul 27, 2025 -
Signal connection fails when unbinding args and creating function
#102007 closed
Jul 27, 2025 -
Projects with autoloads crash during headless import
#108990 closed
Jul 27, 2025 -
Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices
#92315 closed
Jul 27, 2025 -
Incorrect Margins in the Globals Panel:
#106776 closed
Jul 27, 2025 -
`ColorPresetButton` default theme is registered to incorrect type
#105356 closed
Jul 27, 2025 -
Autocompletion omits parentheses when calling a function in a lambda that's passed as an argument
#108771 closed
Jul 27, 2025
84 Issues opened by 72 people
-
"3D object snapping" behaves unexpectedly when instancing scenes with light sources in them.
#109223 opened
Aug 2, 2025 -
Using SphereShape3D or CapsuleShape3D with the collide_shape methods not working with Jolt
#109213 opened
Aug 1, 2025 -
Moving an action in the Input Map causes all input actions to expand their drop downs
#109212 opened
Aug 1, 2025 -
macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
#109206 opened
Aug 1, 2025 -
Using "Search in files" to search inside gdshaderinc opens shader in GdScript text editor
#109205 opened
Aug 1, 2025 -
AStarGrid2D DiagonalMode enum has incorrect name in the editor
#109204 opened
Aug 1, 2025 -
GODOT cannot display the GUI, it seems the GUI part is a black screen.
#109201 opened
Aug 1, 2025 -
Blur/jitter when the character moves or when the camera is stationary.
#109200 opened
Aug 1, 2025 -
Project Manager’s “Remove Missing” only works according to conditions at startup
#109197 opened
Aug 1, 2025 -
Godot 4.4.1 crashes after saving a 3D scene in linux lmde 6
#109194 opened
Aug 1, 2025 -
Using auto completion triggers the Vulkan render driver initialization exception
#109193 opened
Aug 1, 2025 -
GDScript cannot construct C# script objects with parameters
#109189 opened
Aug 1, 2025 -
ENet server drops all clients once connection threshold is reached
#109187 opened
Aug 1, 2025 -
Setting HTTP-Proxy under editor setting does not work at all.
#109185 opened
Aug 1, 2025 -
CPU3D Particle Randomness - Colliding Seeds on Particles Within Same CPUParticle3D
#109183 opened
Aug 1, 2025 -
ObjectDB::slot_max accessed thread-unsafely
#109178 opened
Jul 31, 2025 -
Accessibility: focus trapped when importing a project
#109175 opened
Jul 31, 2025 -
[3.x] Godot does not update audio waveform visualization
#109173 opened
Jul 31, 2025 -
Extend or Attach Script is Removed When Working With Abstract Classes
#109171 opened
Jul 31, 2025 -
"ERROR: TileSetAtlasSource has no tile" does not contain enough information
#109170 opened
Jul 31, 2025 -
Can't open Godot due to CPU when it should be supported
#109167 opened
Jul 31, 2025 -
Custom texture doesn't updates when loading scene if it is shared across multiple scenes and the script changes
#109163 opened
Jul 31, 2025 -
Linking fails when using dev_build with GCC sanitizers on linux.
#109158 opened
Jul 31, 2025 -
`@export_custom` with `PROPERTY_HINT_FILE` can not find file
#109157 opened
Jul 31, 2025 -
DisplayServer.tts_get_voices() crashes on Android
#109156 opened
Jul 31, 2025 -
Navigation Path Postprocessing Edgecentered Broken
#109155 opened
Jul 31, 2025 -
Path3D's curve property and toolbar can be out of sync
#109150 opened
Jul 31, 2025 -
Error message when removing focus from drop-down menu on linux wayland
#109149 opened
Jul 31, 2025 -
Exporting a project from headless mode prints an error when VoxelGIData is present in the project
#109145 opened
Jul 30, 2025 -
WebXR: AudioStreamPlayer.get_playback_position() returns incorrect values
#109144 opened
Jul 30, 2025 -
Baked VoxelGIData and LightmapGIData is still exported in dedicated server exports
#109141 opened
Jul 30, 2025 -
Shader sampler types sampler3D and sampler2DArray have only white default texture hints
#109140 opened
Jul 30, 2025 -
Calling `printraw` from `Logger._log_message` causes stack overflow
#109134 opened
Jul 30, 2025 -
OptionButton popup is transparent by default
#109132 opened
Jul 30, 2025 -
Cursor shape not being updated after end of window resize/move when using start_drag() or start_resize()
#109131 opened
Jul 30, 2025 -
New Logger class' _log_message() method broken in 4.5 beta.4
#109129 opened
Jul 30, 2025 -
Raycast2D unpredictable behaviour on edge of collisionshape without ignoring it
#109128 opened
Jul 30, 2025 -
Global menu `Help` and `Window` labels remains unchanged when editor language is updated
#109121 opened
Jul 30, 2025 -
AudioPlayBackTrack in AnimationTrees (BlendSpace2D) muting everything
#109119 opened
Jul 30, 2025 -
Editor 3D Gizmos disappear after modifying code
#109114 opened
Jul 30, 2025 -
AudioStreamPlaylist goes to next stream at wrong time, if AudioServer.playback_speed_scale != 1.0
#109113 opened
Jul 30, 2025 -
Godot 4.5 no action sets in release build with modified ActionSet
#109107 opened
Jul 30, 2025 -
SVGTexture ignores oversampling when used in NinePatchRect or StyleBoxTexture
#109106 opened
Jul 30, 2025 -
QOA assertion failure on import when running with sanitizers enabled
#109099 opened
Jul 29, 2025 -
Shader baker still exports a shader cache for dedicated server exports
#109098 opened
Jul 29, 2025 -
Crash when importing a 3D scene with UV2 unwrap enabled in a double-precision development build
#109097 opened
Jul 29, 2025 -
[Font] MSDF fonts ignore allow_system_fallback setting
#109091 opened
Jul 29, 2025 -
[Editor] Renaming animation occurs error.
#109088 opened
Jul 29, 2025 -
NavigationRegion2D.travel_cost is ignored in 2D pathfinding
#109087 opened
Jul 29, 2025 -
Advanced Import Settings - Reverts Import Type
#109076 opened
Jul 29, 2025 -
Symlinks are not copied for frameworks as GDExtension dependencies on macOS
#109075 opened
Jul 29, 2025 -
Accessing OS.get_memory_info() causes runtime errors on iOS
#109073 opened
Jul 29, 2025 -
WorldEnvironment tonemapping makes ViewportTexture colour incorrect
#109070 opened
Jul 29, 2025 -
VehicleWheel3D: rotation does not match actual movement
#109062 opened
Jul 28, 2025 -
"WASAPI: GetBufferSize error" when Windows wakes up from sleep
#109055 opened
Jul 28, 2025 -
[macOS] Game crashes when freeing a control under the cursor
#109053 opened
Jul 28, 2025 -
WebXR failing to start on PC with `Unable to make WebGL context compatible with WebXR`
#109051 opened
Jul 28, 2025 -
Tag names can be ambiguous
#109050 opened
Jul 28, 2025 -
Recursive crash when loading the same blend tree you are on.
#109048 opened
Jul 28, 2025 -
CustomShaderNode Vector4D output causes error when expanding/decomposing it through the Visual Shader editor.
#109041 opened
Jul 28, 2025 -
Changing the space size in FontVariation does not change the size of the tabs
#109028 opened
Jul 27, 2025 -
Godot affects the use of C# to retrieve environment variables after Dotnet AOT export on the Linux platform.
#109024 opened
Jul 27, 2025 -
Cannot select Output text for more than one page
#109023 opened
Jul 27, 2025 -
When exporting to Android, display embedded on Godot 4.5 beta-3 on MacOs (remote deploy)
#109020 opened
Jul 27, 2025 -
Jolt Generic6DOFJoint3D does not respect angular limits when Rigidbody3D has angular Axis Locks
#109018 opened
Jul 27, 2025 -
Clear color off when `hdr_2d` is enabled.
#109015 opened
Jul 27, 2025 -
In shaders, a ternary expression returning structs fails
#109014 opened
Jul 27, 2025 -
the editor crashes when processing a shader file containing struct comparison
#109011 opened
Jul 27, 2025 -
command q & w won't close editor settings window on MacOS
#109007 opened
Jul 26, 2025 -
follow system theme not working correctly on MacOS
#109005 opened
Jul 26, 2025 -
InputMap.get_actions() only lists default actions when called in tool mode; custom actions appear only in-game
#109001 opened
Jul 26, 2025 -
TileMapLayer using SVGTextures doesn't respect oversampling
#109000 opened
Jul 26, 2025 -
Crash when open blank project in DirectX 12 mode
#108999 opened
Jul 26, 2025 -
godot randomly crashing
#108998 opened
Jul 26, 2025 -
Skeleton3D consumes a large amount of CPU when moving even when hidden by visibility parent or visibility range
#108997 opened
Jul 26, 2025 -
Headless import reports progress of greater than 100% if GLTF files are present
#108993 opened
Jul 26, 2025 -
Not showing helps when you write enum that are in global class
#108989 opened
Jul 26, 2025 -
Wayland error on opening a popup:INVALID_SCREEN
#108988 opened
Jul 26, 2025
315 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
`GraphEdit`/`GraphNode` Overhaul
#108099 commented on
Aug 1, 2025 • 88 new comments -
GLTF: Move accessor encoding functions to GLTFAccessor
#108853 commented on
Jul 29, 2025 • 41 new comments -
Add Curve3DMesh primitive mesh class
#108861 commented on
Jul 28, 2025 • 33 new comments -
Introduce new joypad features provided by SDL3 (WIP)
#107967 commented on
Jul 31, 2025 • 31 new comments -
Add BlendSpace BlendPoint weight transitions by velocity limiting
#105923 commented on
Jul 29, 2025 • 30 new comments -
OpenXR: Add support for spatial entities extension
#107391 commented on
Jul 28, 2025 • 28 new comments -
Add project settings for default importers
#108928 commented on
Jul 29, 2025 • 26 new comments -
Structs proof of concept
#108503 commented on
Jul 29, 2025 • 23 new comments -
Fix input Device switching issue in WASAPI Audio
#108087 commented on
Jul 27, 2025 • 23 new comments -
DrawableTextures
#105701 commented on
Jul 31, 2025 • 23 new comments -
Add MicrophoneFeed with direct access to the microphone input buffer
#108773 commented on
Aug 1, 2025 • 21 new comments -
Add WMF video playing (without audio)
#108976 commented on
Jul 28, 2025 • 18 new comments -
[WIP] Wayland: Implement game embedding
#107435 commented on
Jul 30, 2025 • 16 new comments -
Support XDG Inhibit portal
#108704 commented on
Jul 28, 2025 • 15 new comments -
Add Core UNIX domain socket support
#107954 commented on
Aug 2, 2025 • 14 new comments -
Move context and plural support to `Translation`
#108862 commented on
Jul 28, 2025 • 14 new comments -
Clarify behavior when `Node` and `Resource` have required params in `_init`
#108899 commented on
Aug 1, 2025 • 12 new comments -
[LinuxBSD] Add support for HDR output (Wayland)
#102987 commented on
Jul 28, 2025 • 12 new comments -
Register `DOCK_SLOT_BOTTOM` with `EditorDockManager`
#106426 commented on
Jul 29, 2025 • 11 new comments -
Add "Show Encryption Key" toggle
#106146 commented on
Aug 1, 2025 • 10 new comments -
Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis
#108608 commented on
Jul 31, 2025 • 9 new comments -
Add CameraFeed support for Windows
#108538 commented on
Jul 28, 2025 • 8 new comments -
Add cone primitive shape for 3D
#96288 commented on
Jul 28, 2025 • 8 new comments -
[Windows] Support output to HDR monitors
#94496 commented on
Aug 1, 2025 • 8 new comments -
Add Rectangular Area Light Source
#108219 commented on
Jul 30, 2025 • 7 new comments -
Add Image support for partial mipmap chains
#108720 commented on
Aug 1, 2025 • 6 new comments -
Unify and clean-up Godot Android surface allocation and render thread logic
#105529 commented on
Aug 2, 2025 • 6 new comments -
Implement RasterizedMeshTexture (RenderingDevice)
#106331 commented on
Jul 28, 2025 • 6 new comments -
Support keeping results in results of `Find in Files` and `Replacing in Files`
#104676 commented on
Jul 29, 2025 • 5 new comments -
Improve render sorting for alpha pass
#106593 commented on
Jul 29, 2025 • 5 new comments -
Add default texture filtering option for materials
#108588 commented on
Jul 29, 2025 • 4 new comments -
[Android] Add export option to use "scrcpy" to run project from editor.
#108737 commented on
Aug 2, 2025 • 4 new comments -
Make getting a path from UID cache slightly faster
#108981 commented on
Jul 27, 2025 • 4 new comments -
Allow creating GDExtension plugins from inside the Godot editor
#90979 commented on
Jul 31, 2025 • 4 new comments -
Expose set_inline_object_handlers to GDScript
#108822 commented on
Jul 28, 2025 • 4 new comments -
Documentation: Add missing required qualifier for various classes
#107989 commented on
Jul 31, 2025 • 4 new comments -
Convert 3.x ESCN skeletons, animations, and shaders upon import
#87106 commented on
Jul 30, 2025 • 4 new comments -
LightmapGI: Allow baking lightmap/shadowmask/directional textures with different texel densities
#108405 commented on
Aug 1, 2025 • 3 new comments -
QOI Image Support
#91263 commented on
Jul 28, 2025 • 3 new comments -
Add support for OpenXR Varjo Quad View rendering
#81505 commented on
Jul 29, 2025 • 3 new comments -
Apple: Support output to EDR (HDR) displays
#106814 commented on
Jul 30, 2025 • 3 new comments -
Add `has_editor_variant` to file cache for editor-use assets
#107164 commented on
Jul 30, 2025 • 3 new comments -
Use of `XrSwapchainCreateFlags` for `OpenXRCompositionLayer`
#108644 commented on
Jul 28, 2025 • 3 new comments -
Implement importer resolution scale to reduce texture quality without affecting size
#105139 commented on
Aug 1, 2025 • 2 new comments -
WIP: draft implementation to account all supported bbcode tags in docstrings
#108497 commented on
Aug 1, 2025 • 2 new comments -
Add some descriptions for `RenderingServer` and `ArrayMesh` methods.
#108579 commented on
Jul 29, 2025 • 2 new comments -
Improve `Skin` documentation
#108603 commented on
Jul 29, 2025 • 2 new comments -
Improve 2D Particle Emission Mask dialog
#101165 commented on
Jul 29, 2025 • 2 new comments -
Add project setting and build option to disable `override.cfg` and related CLI arguments.
#108818 commented on
Aug 1, 2025 • 2 new comments -
Add "Focus Pointer" Method to the 3D Editor Plugin
#108812 commented on
Jul 30, 2025 • 2 new comments -
Organize 3D editor code and rename a few 3D things
#108767 commented on
Jul 28, 2025 • 2 new comments -
Add example for the method EditorImportPlugin.append_import_external_resource
#95748 commented on
Jul 29, 2025 • 2 new comments -
Add `_customize_strings()` method to EditorTranslationParserPlugin
#108909 commented on
Jul 26, 2025 • 1 new comment -
Fix order of operations for macOS template check
#108930 commented on
Jul 27, 2025 • 1 new comment -
Replace spaces and use lowercase automatically for project manager tags
#108125 commented on
Aug 1, 2025 • 1 new comment -
Create an undo/redo action when pinning a SoftBody3D point in the editor
#108291 commented on
Jul 28, 2025 • 1 new comment -
Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit.
#104951 commented on
Jul 28, 2025 • 1 new comment -
[macOS] Add support for exporting macOS 26 Liquid Glass icons.
#108794 commented on
Jul 28, 2025 • 1 new comment -
Fix duplicate signals being emitted on reparenting from Area2D
#108855 commented on
Jul 29, 2025 • 1 new comment -
Add Bresenham Line Algorithm to GridMap Drawing
#105292 commented on
Jul 28, 2025 • 1 new comment -
Add depth resolve to the mobile renderer
#108636 commented on
Aug 1, 2025 • 1 new comment -
Add more unit tests for VariantUtility
#107185 commented on
Jul 28, 2025 • 1 new comment -
GDScript: Add Trait System
#107227 commented on
Jul 31, 2025 • 1 new comment -
[3.x] Fix to allow TextureArrays to be serialized
#70212 commented on
Jul 28, 2025 • 1 new comment -
Implement GI Reflections (SDFGI, VoxelGI) for LightmapGI
#86135 commented on
Jul 27, 2025 • 1 new comment -
[Doc] Add missing closing parenthesis and fix a minor error
#108502 commented on
Jul 29, 2025 • 1 new comment -
Fix SpinBox not calling base Range::_value_changed
#105963 commented on
Jul 29, 2025 • 0 new comments -
Make Editor Help text possible to be zoomed in/out
#37196 commented on
Jul 30, 2025 • 0 new comments -
Optimize the `callback` argument of `popup_create_dialog()`
#106071 commented on
Jul 30, 2025 • 0 new comments -
Add `PhysicsServer2/3D::space_step()` to step physics simulation manually
#76462 commented on
Jul 29, 2025 • 0 new comments -
Add `profiler` option to `SCons` builds, with support for `tracy` and `perfetto`.
#104851 commented on
Jul 30, 2025 • 0 new comments -
Add drag and drop export variables
#106341 commented on
Jul 28, 2025 • 0 new comments -
Clean up and simplify camera override API
#52285 commented on
Jul 29, 2025 • 0 new comments -
Renderer: Fix texture size override
#104589 commented on
Jul 31, 2025 • 0 new comments -
Fix the focus neighbor could not be found correctly from `ScrollContainer`
#104017 commented on
Aug 1, 2025 • 0 new comments -
Allow building the editor with 3D disabled, or without 3D Physics/Navigation.
#105579 commented on
Jul 30, 2025 • 0 new comments -
[3.x] Node Selection and Positioning Delay Issue
#106014 commented on
Jul 29, 2025 • 0 new comments -
Add `use_debanding` render mode and property to spatial shaders
#87350 commented on
Jul 28, 2025 • 0 new comments -
Migeran LibGodot Feature
#90510 commented on
Aug 1, 2025 • 0 new comments -
Fix audio input gets muted after a while on android
#93200 commented on
Jul 31, 2025 • 0 new comments -
GDScript: Allow overriding default values of base class variables
#93787 commented on
Jul 28, 2025 • 0 new comments -
Implement LIGHT_INDEX and sample_directional_shadow for Light Shaders
#93838 commented on
Jul 28, 2025 • 0 new comments -
`GraphEdit` favor hovered connection for port disconnect
#97342 commented on
Jul 28, 2025 • 0 new comments -
Fix LightmapGI not working with MultiMeshes
#97755 commented on
Jul 30, 2025 • 0 new comments -
Fix for Tilemap rendering incorrectly when positioned exactly on .5 and other texture issues
#97891 commented on
Jul 29, 2025 • 0 new comments -
Vulkan raytracing plumbing
#99119 commented on
Jul 29, 2025 • 0 new comments -
Implement conditional, printing, and enabled/disabled breakpoints
#100516 commented on
Jul 28, 2025 • 0 new comments -
CI: Add problem matcher for Godot, fail tests if triggered
#100964 commented on
Jul 29, 2025 • 0 new comments -
Cache `String` concatenation in `_blend_node`
#101564 commented on
Jul 27, 2025 • 0 new comments -
Add initial dev container
#83791 commented on
Jul 28, 2025 • 0 new comments -
[Android] Support HDR output
#101977 commented on
Aug 1, 2025 • 0 new comments -
Add restart emission for multi edit in particles editor
#102092 commented on
Jul 29, 2025 • 0 new comments -
Display a log message when using Reload Saved Scene
#83527 commented on
Aug 1, 2025 • 0 new comments -
Blend Factor Specification in Shaders
#102366 commented on
Jul 31, 2025 • 0 new comments -
Improve AgX tonemapping curve.
#102435 commented on
Jul 29, 2025 • 0 new comments -
Fix textures used in decals and light projectors not detected as used in 3D
#102857 commented on
Jul 31, 2025 • 0 new comments -
Fix LineEdit only being editable via keyboard and mouse
#102858 commented on
Jul 31, 2025 • 0 new comments -
Make possible to generate a build profile from the command line
#103097 commented on
Jul 27, 2025 • 0 new comments -
TextureRD: Ignore invalid free error and keep rid unchanged when replacing rd texture
#103126 commented on
Jul 30, 2025 • 0 new comments -
[Draft] Add support for nullable types in GDScript
#76843 commented on
Jul 28, 2025 • 0 new comments -
Allow negative line spacing for the script editor in Editor Settings
#76596 commented on
Jul 31, 2025 • 0 new comments -
Reimplement soft access restriction for members prefixed with `_`
#103768 commented on
Jul 30, 2025 • 0 new comments -
Add `test_ray` function: a version of intersect_ray that has optional result parameter
#108680 commented on
Jul 28, 2025 • 0 new comments -
AnimationNodeStateMachine: fix clicking on a node with the create tool
#108693 commented on
Jul 28, 2025 • 0 new comments -
Optimize and clean up HashSet::clear
#108698 commented on
Jul 28, 2025 • 0 new comments -
Theora: Fix get_playback_position when using video delay
#108702 commented on
Jul 28, 2025 • 0 new comments -
Fix stuck actions after calling InputMap::action_erase_events
#108713 commented on
Jul 28, 2025 • 0 new comments -
Fix closing script in editor produces error
#108717 commented on
Jul 28, 2025 • 0 new comments -
Allow concurrent unbinding and binding of signal arguments in editor
#108741 commented on
Jul 28, 2025 • 0 new comments -
Reference `--display-driver` and `--rendering-driver` in each other's command line details
#108760 commented on
Jul 28, 2025 • 0 new comments -
Move Material3D conversion editor plugins to their own folder
#108766 commented on
Jul 29, 2025 • 0 new comments -
Fix regression: owner is unset before tree_exiting signal.
#108786 commented on
Jul 28, 2025 • 0 new comments -
Enable `CowData`/`String` in constexpr environment
#108788 commented on
Jul 31, 2025 • 0 new comments -
Fix `FindInFilesPanel` sizing issues
#108792 commented on
Jul 28, 2025 • 0 new comments -
Improve wording of CharacterBody's floor_block_on_wall property
#108799 commented on
Jul 28, 2025 • 0 new comments -
[macOS] Use "file" icon for bundles in the file dialogs.
#108804 commented on
Jul 31, 2025 • 0 new comments -
Return `INVALID_ID` when `vertex_format_create` `driver_id` is invalid.
#108819 commented on
Jul 28, 2025 • 0 new comments -
[PCKPacker] Add method to add files from buffer.
#108830 commented on
Jul 27, 2025 • 0 new comments -
Handle NaN and Infinity in JSON stringify function
#108837 commented on
Jul 27, 2025 • 0 new comments -
Fix folding node in scene tree dock
#108865 commented on
Jul 28, 2025 • 0 new comments -
Add camera gizmos size in settings
#108866 commented on
Jul 29, 2025 • 0 new comments -
Add align camera with transform in spatial menu
#108868 commented on
Jul 29, 2025 • 0 new comments -
Properly update region editor window when undoing changes to `region_rect`
#108875 commented on
Jul 28, 2025 • 0 new comments -
Use explicit public access modifier in C# code
#108885 commented on
Jul 26, 2025 • 0 new comments -
Improve connection bind deletion
#108900 commented on
Jul 28, 2025 • 0 new comments -
Do not zero elements and perform fast clear in `HashMap`
#108932 commented on
Jul 28, 2025 • 0 new comments -
Ensure all MovieWriter frames have the same resolution as the first frame
#108954 commented on
Jul 30, 2025 • 0 new comments -
Fix `AnimationNodeBlendTreeEditor` nodes blurry text
#108970 commented on
Jul 31, 2025 • 0 new comments -
Improve `IsNormalized()` in C#
#108974 commented on
Jul 28, 2025 • 0 new comments -
Move `VisualShader` to its own folder, allow building export template without it
#108984 commented on
Jul 31, 2025 • 0 new comments -
[Web] Make sure LineEdit's `text_changed` signal is triggered when using a virtual keyboard
#106540 commented on
Jul 28, 2025 • 0 new comments -
Change snap settings to not use LineEdits
#106684 commented on
Jul 31, 2025 • 0 new comments -
Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
#106744 commented on
Aug 1, 2025 • 0 new comments -
Apply glow and BCS adjustment in linear space
#106962 commented on
Jul 31, 2025 • 0 new comments -
Wayland: Implement the xdg-toplevel-icon-v1 protocol
#107096 commented on
Jul 28, 2025 • 0 new comments -
Save editor state before reloading from disk
#107105 commented on
Jul 28, 2025 • 0 new comments -
Rename server `free` functions to `free_rid` to match exposed API
#107139 commented on
Jul 28, 2025 • 0 new comments -
Add panning to docks with the middle mouse button
#107150 commented on
Jul 29, 2025 • 0 new comments -
Display AnimationTree editor warnings when the node is disabled
#107468 commented on
Jul 28, 2025 • 0 new comments -
Remove the need to have a display name for built-in action overrides
#107487 commented on
Jul 29, 2025 • 0 new comments -
Use 64-bit offset/loop points in `AudioStreamWAV`
#107596 commented on
Jul 29, 2025 • 0 new comments -
Allow editor plugins to modify run arguments
#107671 commented on
Jul 28, 2025 • 0 new comments -
Expose editing `MultiplayerSynchronizer.replication_config` in the editor
#107675 commented on
Jul 30, 2025 • 0 new comments -
Fix `Evaluator`'s format issues caused by special characters in the expression
#107748 commented on
Jul 31, 2025 • 0 new comments -
Fix inherited nested scenes not updating
#107913 commented on
Jul 31, 2025 • 0 new comments -
Fix UID support for script extends paths
#107922 commented on
Aug 1, 2025 • 0 new comments -
Clarify `visible_characters`
#108029 commented on
Aug 1, 2025 • 0 new comments -
Add spherical harmonics sky
#108127 commented on
Aug 1, 2025 • 0 new comments -
Deduplicate `MethodBind::_gen_argument_type`
#108202 commented on
Jul 29, 2025 • 0 new comments -
Add MAKE_NODE_TYPE_HINT helper macro
#108245 commented on
Aug 1, 2025 • 0 new comments -
SpinBox: Add a property to set whether `custom_arrow_step` rounds value
#108335 commented on
Jul 31, 2025 • 0 new comments -
Fix the usage of udev and dbus with SDL joystick input driver
#108373 commented on
Aug 1, 2025 • 0 new comments -
Make file part of errors/warnings clickable in Output panel
#108473 commented on
Aug 1, 2025 • 0 new comments -
SceneTree List cleanup
#108491 commented on
Jul 29, 2025 • 0 new comments -
Gridmap Editor - Reset clipboard when the editor is unselected
#108605 commented on
Jul 28, 2025 • 0 new comments -
Fall back to parent class icon by default for GDExtension
#108607 commented on
Jul 29, 2025 • 0 new comments -
C# - `StringExtensions` improvements
#108619 commented on
Jul 28, 2025 • 0 new comments -
Optimize retrieval-by-index methods in Dictionary
#108623 commented on
Jul 30, 2025 • 0 new comments -
High performance impact of `hint_screen_texture` and mipmaps.
#108935 commented on
Jul 29, 2025 • 0 new comments -
Theme scale behaves incorrectly and does not apply
#83547 commented on
Jul 29, 2025 • 0 new comments -
WebSocketMultiplayerPeer CreateClient returns Ok despite failing
#107759 commented on
Jul 29, 2025 • 0 new comments -
Accesskit crash in single window mode
#106669 commented on
Jul 29, 2025 • 0 new comments -
3D CollisionObject signals do not trigger when mouse is in "captured" mode
#29727 commented on
Jul 29, 2025 • 0 new comments -
MultiplayerSynchronizer.add_visibility_filter seems not work
#93254 commented on
Jul 29, 2025 • 0 new comments -
Script editor: Method tooltips blocks mouse-wheel scrolling when open in 4.5
#108409 commented on
Jul 29, 2025 • 0 new comments -
Black Background when trying to use pixel perfect transparency
#99903 commented on
Jul 29, 2025 • 0 new comments -
The moment you change an area to process mode disabled, body_exited signal will be emited
#108775 commented on
Jul 28, 2025 • 0 new comments -
Performance issue in godot 4.4 for android!
#104194 commented on
Jul 28, 2025 • 0 new comments -
PointLight2D shadow_filter = SHADOW_FILTER_NONE still applies a filter in Forward+ and Mobile rendering when it shouldn't
#101312 commented on
Jul 28, 2025 • 0 new comments -
Inconsistent is_on_wall() reporting behavior
#76756 commented on
Jul 28, 2025 • 0 new comments -
CurveTexture.get_image() return null?
#86182 commented on
Jul 28, 2025 • 0 new comments -
Severe Visual Artifacts When FOV Changes with FSR2 < 1 or FSR1 + TAA when using shaders
#108945 commented on
Jul 28, 2025 • 0 new comments -
is_in_tree returns false even though node is in tree
#107921 commented on
Jul 28, 2025 • 0 new comments -
Multiline selections do not work with Find in files
#108185 commented on
Jul 28, 2025 • 0 new comments -
Uniforms break particle shaders after conversion from a ParticleProcessMaterial
#101456 commented on
Jul 28, 2025 • 0 new comments -
scaling node3d containing character3d to <0 causes hang (gpu or system)
#101425 commented on
Jul 28, 2025 • 0 new comments -
Importing image as Texture2DArray does not work and produces errors.
#72573 commented on
Jul 28, 2025 • 0 new comments -
Lack of approach to get the name of a inner class if inst_to_dict in @GDScript is deprecated
#107555 commented on
Jul 29, 2025 • 0 new comments -
Sprite2D doesn't update when texture size override changes
#104500 commented on
Jul 29, 2025 • 0 new comments -
empty Warning! dialog when creating cyclical references in resources
#108931 commented on
Jul 29, 2025 • 0 new comments -
Inconsistant Visual Shader Dropdown Size
#108609 commented on
Jul 29, 2025 • 0 new comments -
Mouse Laggy in Firefox when Captured
#108856 commented on
Jul 29, 2025 • 0 new comments -
Enabling Fog in WorldEnvironment changes background color even when Sky Affect is set to 0
#108779 commented on
Jul 29, 2025 • 0 new comments -
Clip Children - Clip + Draw doesn't draw the border width on the corner radius.
#108787 commented on
Jul 29, 2025 • 0 new comments -
On exit: ERROR: Pages in use exist at exit in PagedAllocator
#108957 commented on
Jul 29, 2025 • 0 new comments -
force_update_transform() doesn't work for CharacterBody2D and AnimatableBody2D
#76256 commented on
Jul 29, 2025 • 0 new comments -
Lightmap bake stall at "Optimizing acceleration structure" for large scenes
#106839 commented on
Jul 29, 2025 • 0 new comments -
When folder is renamed the use_external and save_to_file paths in import files are not updated
#108334 commented on
Jul 29, 2025 • 0 new comments -
Ambiguous tooltips on animation snapping toggles
#108652 commented on
Jul 29, 2025 • 0 new comments -
[iOS] Screen Orientation not working
#107231 commented on
Jul 29, 2025 • 0 new comments -
heap-use-after-free in ObjectDB::cleanup
#108517 commented on
Jul 29, 2025 • 0 new comments -
Inaccurate cast_motion in GodotPhysics
#66072 commented on
Jul 29, 2025 • 0 new comments -
BackBufferCopy rect-mode doesn't work properly
#108867 commented on
Jul 29, 2025 • 0 new comments -
Creating a CollisionPolygon2D from a Sprite2D inherits scale from sprite (even though documentation advises never to scale collision polygons).
#108884 commented on
Jul 29, 2025 • 0 new comments -
Rename `owned` parameter in `find_child()` to `match_owner` to reduce semantic confusion
#108776 commented on
Jul 29, 2025 • 0 new comments -
Using derivatives in shader include file prints an error
#108937 commented on
Jul 29, 2025 • 0 new comments -
Joypad trigger buttons incorrectly mapped on Android
#108982 commented on
Jul 29, 2025 • 0 new comments -
Changing node parent produces Area2D/3D signal duplicates
#14578 commented on
Jul 28, 2025 • 0 new comments -
Godot 4.3 Doesn't Fully Maximise on Larger Monitors.
#101057 commented on
Jul 28, 2025 • 0 new comments -
Godot does not position the window correctly on run
#108961 commented on
Jul 28, 2025 • 0 new comments -
Crashing when clicking on material slot
#103615 commented on
Jul 28, 2025 • 0 new comments -
GPUParticles3D nodes skip update for one frame whenever a new GPUParticles3D is created
#101758 commented on
Jul 27, 2025 • 0 new comments -
No method for setting an Texture2DRD with an rd_format_srgb resulting in incorrect display in either 3d or 2d
#103836 commented on
Jul 27, 2025 • 0 new comments -
'path' and 'uid' keep getting their order swapped
#108880 commented on
Jul 27, 2025 • 0 new comments -
GridMap const InvalidCellItem Datatyp wrong in C#
#108917 commented on
Jul 27, 2025 • 0 new comments -
Screen Readers Failing to Properly Interact with Tree Views
#108958 commented on
Jul 27, 2025 • 0 new comments -
Reimported 3D models not updating in Instanced Scene
#75970 commented on
Jul 27, 2025 • 0 new comments -
Polygon Editor, Point Grab Radius not working
#106788 commented on
Jul 27, 2025 • 0 new comments -
Animation truncated/cut short/incomplete when importing from blender .blend file.
#91340 commented on
Jul 26, 2025 • 0 new comments -
Multiple MultiplayerSynchronizer's under MultiplayerSpawner with different public_visibility states prints error
#68508 commented on
Jul 26, 2025 • 0 new comments -
GPUParticles don't emit finished signal when oneshot is set true in gdscript
#93991 commented on
Jul 26, 2025 • 0 new comments -
Tiny mouse pointer under wayland
#96459 commented on
Jul 26, 2025 • 0 new comments -
AudioStreamImportSettingsDialog: loop offset field only allows values with up to three decimals, causing a loop point imprecision that sometimes leads to an audible pop when looping
#87427 commented on
Jul 26, 2025 • 0 new comments -
Screen Reader Focus Not Maintained When Switching Windows
#108971 commented on
Jul 26, 2025 • 0 new comments -
ParticleProcessMaterial: Angle Curve default min and max in degrees but read as radians
#108934 commented on
Jul 26, 2025 • 0 new comments -
lag when choosing a scene super class and in all full screen floating windows
#101041 commented on
Jul 26, 2025 • 0 new comments -
Duplicating TileMapLayers with scene tiles causes them to double on the copy
#101374 commented on
Jul 28, 2025 • 0 new comments -
RayCast3D movement inside CharacterBody3D if calling CharacterBody3D movement in another script
#101372 commented on
Jul 28, 2025 • 0 new comments -
Transparent + no culling + deep parallax depth crashes editor
#34629 commented on
Jul 28, 2025 • 0 new comments -
UV Map corruption on GLB import
#100172 commented on
Jul 28, 2025 • 0 new comments -
Dragging a scene file after searching incorrectly treats it as the open scene, causing a circular dependency warning.
#103746 commented on
Jul 28, 2025 • 0 new comments -
KinematicBody2D can push other KinematicBody2D
#34345 commented on
Jul 28, 2025 • 0 new comments -
VisibleOnScreenEnabler3D editor gizmo behaves differently from other 3D nodes
#102884 commented on
Jul 28, 2025 • 0 new comments -
InputMap.action_erase_events() makes actions get stuck as pressed
#108710 commented on
Jul 28, 2025 • 0 new comments -
Memory leak with circular reference in GDscript
#7038 commented on
Jul 28, 2025 • 0 new comments -
OpenGL: 2D MSAA antialiasing is not reimplemented yet (3D available since 4.3.dev1)
#69462 commented on
Jul 28, 2025 • 0 new comments -
Building the summator module from docs as shared module results in error
#15675 commented on
Jul 28, 2025 • 0 new comments -
DirectionalLight3D shadows don't use the Shadow Max Distance property when the camera is in orthogonal mode (it uses the camera's Far distance instead)
#58332 commented on
Jul 28, 2025 • 0 new comments -
FXAA and SMAA break with resolution scales different from `1.0` due to being performed after scaling
#68096 commented on
Jul 28, 2025 • 0 new comments -
Godot 4 does not respect OS power settings, always selects high performance GPU.
#58430 commented on
Jul 28, 2025 • 0 new comments -
AssetLib stuck in "loading" for 60s
#69854 commented on
Jul 28, 2025 • 0 new comments -
Vulkan Forward+: Scaling a decal non-uniformly causes clustering artifacts to appear
#73945 commented on
Jul 28, 2025 • 0 new comments -
Bools are implicitly cast to ints
#40249 commented on
Jul 28, 2025 • 0 new comments -
Gaps (or Seams) Between Multiple Materials on Mesh
#86170 commented on
Jul 28, 2025 • 0 new comments -
Antialiasing property is ignored when rendering Line2D or Polygon2D
#62954 commented on
Jul 28, 2025 • 0 new comments -
Mobile renderer: Angular Distance (PCSS) does not work with DirectionalLight3D shadows
#55882 commented on
Jul 28, 2025 • 0 new comments -
"Node not found: MultiplayerSynchronizer" when node doesn't exist on all clients
#76894 commented on
Aug 1, 2025 • 0 new comments -
[3.x] Input.get_vector() incorrectly uses joypad axis when using keyboard
#55264 commented on
Aug 1, 2025 • 0 new comments -
Editor does not use Godot icon on Wayland (uses default Wayland icon instead)
#87747 commented on
Jul 31, 2025 • 0 new comments -
Implement mouse wheel scrolling, panning and zooming in AnimationTree widget
#108662 commented on
Jul 31, 2025 • 0 new comments -
GDScript: no parser error when `super()` doesn't called in derived class
#40861 commented on
Jul 31, 2025 • 0 new comments -
Vulkan: WorldEnvironment Glow effect's size is resolution-dependent
#54518 commented on
Jul 31, 2025 • 0 new comments -
_Get doesn't recognise certain generic variables after build
#106178 commented on
Jul 31, 2025 • 0 new comments -
Exported enum var doesn't change when adding a value
#105506 commented on
Jul 31, 2025 • 0 new comments -
Duplicating `StandardMaterial3D` with `stencil_mode` set as `STENCIL_MODE_OUTLINE` or `STENCIL_MODE_XRAY` and `render_priority` as `RENDER_PRIORITY_MAX` throws error
#108905 commented on
Jul 31, 2025 • 0 new comments -
Reflection probe resolution doesn't change despite changing the reflection atlas if reflection probe is in UPDATE_ALWAYS mode
#92518 commented on
Jul 31, 2025 • 0 new comments -
`get_baked_points` does not respect bake_interval
#106557 commented on
Jul 31, 2025 • 0 new comments -
Global enums not being updated in the inspector
#83346 commented on
Jul 31, 2025 • 0 new comments -
Crash when creating tween?
#108922 commented on
Jul 31, 2025 • 0 new comments -
Physics method intersect_point() fails detections when the node is inside the CanvasLayer
#108711 commented on
Jul 31, 2025 • 0 new comments -
StaticBody2D not completely static
#108881 commented on
Jul 31, 2025 • 0 new comments -
When changing screen resolution, having a shader that use 'hint_depth_texture' will cause all shader that use 'hint_screen_texture' to turn black
#97728 commented on
Jul 31, 2025 • 0 new comments -
Code Editor line spacing too large even at zero
#76385 commented on
Jul 31, 2025 • 0 new comments -
Occasional IK crashes in 3.2.3. stable
#44834 commented on
Jul 31, 2025 • 0 new comments -
Debugger Evaluator format issue on division
#98714 commented on
Jul 31, 2025 • 0 new comments -
`Path3D` node emits `curve_changed` signal when selected/deselected in editor
#106508 commented on
Jul 30, 2025 • 0 new comments -
Godot slow to open, slow to edit, slow to launch simple game [Windows, caused by specific USB peripherals]
#20566 commented on
Aug 2, 2025 • 0 new comments -
Deleting a selected curve point in Path3D causes an error
#89153 commented on
Aug 2, 2025 • 0 new comments -
Path3D Curve's points and control points are indistinguishable
#31459 commented on
Aug 1, 2025 • 0 new comments -
h_offset and v_offset for PathFollow3D dont produce intended effect with rotation turned off
#46312 commented on
Aug 1, 2025 • 0 new comments -
Engine crash when clicking on AssetLib tab
#108681 commented on
Aug 1, 2025 • 0 new comments -
Mipmaps Limit import setting is not respected
#63934 commented on
Aug 1, 2025 • 0 new comments -
GDScript "Cannot find member" errors for user-defined classes when member definitely exists, only resolved by reloading project in the editor
#95428 commented on
Aug 1, 2025 • 0 new comments -
C# Manually created plugin isn't detected
#108803 commented on
Aug 1, 2025 • 0 new comments -
[TRACKER] 4.x OpenGL Compatibility renderer issues
#66458 commented on
Aug 1, 2025 • 0 new comments -
Glow in Compatibility makes screen texture very dark
#107552 commented on
Aug 1, 2025 • 0 new comments -
Swapping textures between animations in AnimationPlayer shows frame 0 for a split second before playing the animation
#46022 commented on
Aug 1, 2025 • 0 new comments -
Duplicating resources and editing them without saving stores incorrect data in them and inspector displays wrong data.
#101738 commented on
Aug 1, 2025 • 0 new comments -
[Tracker] Vulkan error unable to create swapchain (device lost) happening randomly
#71929 commented on
Aug 1, 2025 • 0 new comments -
Incorrect fallback to Direct3D 12 on Vulkan-unsupported device
#98848 commented on
Aug 1, 2025 • 0 new comments -
[DX12] RenderingDeviceDriverD3D12 does not correctly check minimum supported shader model
#98207 commented on
Aug 1, 2025 • 0 new comments -
Random ‘Found the key outside the animation range’ errors causing crashes in exported build
#106474 commented on
Aug 1, 2025 • 0 new comments -
Sizing artifacts for CollisionShape2Ds
#96966 commented on
Aug 1, 2025 • 0 new comments -
[3.x] Line spacing with Minecraftia Font is off between first and second line in RichtextLabel
#47225 commented on
Aug 1, 2025 • 0 new comments -
FastNoiseLite returning NaN if fractal_octaves is set too high
#108687 commented on
Aug 1, 2025 • 0 new comments -
Exported PackedScene references become null after scene instancing
#104769 commented on
Aug 1, 2025 • 0 new comments -
@export var with @tool works only with first Capital letter
#108663 commented on
Jul 30, 2025 • 0 new comments -
Exported C# project crashes on macOS when quit with CMD + Q
#96353 commented on
Jul 30, 2025 • 0 new comments -
Playing multiple AudioStreams together causes alterations of pitch or volume
#96249 commented on
Jul 30, 2025 • 0 new comments -
C#: Generators ignore _Ready method in partial classes from another generators
#66597 commented on
Jul 30, 2025 • 0 new comments -
New `@abstract` syntax brеaks my spaghetti code
#108197 commented on
Jul 30, 2025 • 0 new comments -
ui_select/ui_accept not properly marked handled on usage by multiple default UI Nodes
#108848 commented on
Jul 30, 2025 • 0 new comments -
IOS load glb with GLTFDocument seems make a memory leak
#108896 commented on
Jul 30, 2025 • 0 new comments -
Unable to install on Huawei Android device when exporting C# project
#108842 commented on
Jul 30, 2025 • 0 new comments -
[4.4.1] Script editor Back and Forward button is not functioning properly
#108834 commented on
Jul 29, 2025 • 0 new comments -
`_init()` called twice when extending script in inherited scene
#106933 commented on
Jul 29, 2025 • 0 new comments -
Unnecessary floating point digits being serialized in some (but not all) cases
#107095 commented on
Jul 29, 2025 • 0 new comments -
Reparenting RigidBody2D with physics interpolation enabled causes ghosting
#96663 commented on
Jul 29, 2025 • 0 new comments -
Animation Tree infinite memory usage when loading a state machine into itself
#103444 commented on
Jul 29, 2025 • 0 new comments -
Android export broken after upgrading from Godot 4.4.1 to 4.5 – missing .pck and broken 3D models after reimport
#108805 commented on
Jul 29, 2025 • 0 new comments -
Some Shortcut Bindings Cannot be Triggered
#108829 commented on
Jul 29, 2025 • 0 new comments -
Files are not reloaded from disk after replacing matches in `Search Result`
#108960 commented on
Jul 29, 2025 • 0 new comments -
C# Memory Leak when using Image.CreateFromData with a long-running byte buffer
#108789 commented on
Jul 29, 2025 • 0 new comments -
Save script as new file rebinds all script instances in all opened scenes to new file
#75294 commented on
Jul 29, 2025 • 0 new comments -
Game crashes when right clicking after shrinking game window with Window methods
#108835 commented on
Jul 29, 2025 • 0 new comments -
[3.x] SSAO doesn't work when the camera is in orthogonal mode
#19747 commented on
Jul 31, 2025 • 0 new comments -
[3.x] Viewport Texture generate mipmaps ignored
#23417 commented on
Jul 31, 2025 • 0 new comments -
Area3D with ConcavePolygonShape3D Emits Incorrect Signals
#80633 commented on
Jul 31, 2025 • 0 new comments -
[3.x] Godot freezes on 2nd monitor not connected via docking station
#58145 commented on
Jul 31, 2025 • 0 new comments -
[3.x] Improve error reporting when rcedit fails to change icon / set PE data
#27765 commented on
Jul 31, 2025 • 0 new comments -
[3.x] Bullet: btAngularLimit::hasLimit() does not work, causes HingeJoint motor to stop every 360° (#18351)
#108762 commented on
Jul 31, 2025 • 0 new comments -
[3.x] richtextlabel line breaking doesnt work correctly
#108890 commented on
Jul 31, 2025 • 0 new comments -
[3.x] Add tooltips for many of the tilemap features (TilesetEditorContext, region/collision/etc buttons)
#44828 commented on
Jul 31, 2025 • 0 new comments -
4.5-beta1 crashes on Fedora / KDE Plasma / X11
#107741 commented on
Jul 31, 2025 • 0 new comments -
"Visible Collision Shapes" debug option has an important performance regression since Godot 4.4
#105248 commented on
Jul 31, 2025 • 0 new comments -
Animation is stuttered when the editor tooltip appears
#85409 commented on
Jul 31, 2025 • 0 new comments -
String to float doesn't work as expected
#44833 commented on
Jul 31, 2025 • 0 new comments -
4.5.beta.1: Rightclicking folders in FileSystem makes a blank popup menu if project is made in 4.4
#107804 commented on
Jul 31, 2025 • 0 new comments -
Default project and editor template for Node will not override built-in default
#100436 commented on
Jul 31, 2025 • 0 new comments -
Log spam "Failed to bind socket. Error: 3."
#108313 commented on
Jul 31, 2025 • 0 new comments -
Error logs causing disk leak
#106427 commented on
Jul 30, 2025 • 0 new comments -
Asset Library prints "TLS handshake error: -9984" when a given asset's icon uses an invalid TLS certificate
#102956 commented on
Jul 30, 2025 • 0 new comments -
Godot 4.4 slow when running game in debug mode (Wayland)
#105688 commented on
Jul 30, 2025 • 0 new comments -
No fix is offered for existing duplicate UIDs
#102490 commented on
Jul 30, 2025 • 0 new comments -
Clip children clips CollisionShape2D visualization.
#108800 commented on
Jul 30, 2025 • 0 new comments